Пример #1
0
 public override bool Update(IMap map, float seconds)
 {
     bool alive = base.Update(map, seconds);
     Modules.ModuleManager.DoEffect(4, map, -this.Movement, this.Rect.Center, "");
     map.SetGlow(_id, this.MidPosition, Microsoft.Xna.Framework.Color.Green, 20, false, 300);
     return alive;
 }
Пример #2
0
        public void Boom(IMap map,Vector2 pos)
        {
            ParticleInfo info = new ParticleInfo();
            info.collides = true;

            map.SetGlow(-2, pos, Color.LightYellow, 300, true, 500);
            for (int x = 0; x < 60; x++)
                AddParticle(_dustTex, 1.2f, pos + new Vector2((float)_random.NextDouble() * 40 - 20, (float)_random.NextDouble() * 40 - 20), new Vector2((float)_random.NextDouble() * 40 - 20, (float)-(15 + _random.NextDouble() * 10)), new Vector2(0, 20), (float)(_random.NextDouble() * Math.PI * 2), (float)(_random.NextDouble() * Math.PI * 2), (float)_random.NextDouble() + 0.7f, info);

            for (int x = 0; x < 12; x++)
                AddParticle(_boomTex, 0.7f, pos + new Vector2((float)_random.NextDouble() * 20 - 10, (float)_random.NextDouble() * 20 - 10), new Vector2((float)_random.NextDouble() * 40 - 20, (float)-(15 + _random.NextDouble() * 10)), new Vector2(0, 20), (float)(_random.NextDouble() * Math.PI * 2), (float)(_random.NextDouble() * Math.PI * 2), (float)_random.NextDouble() * 0.5f + 0.7f, info);
            for (int x = 0; x < 6; x++)
                AddParticle(_expTex, 0.8f, pos, new Vector2((float)_random.NextDouble() * 600 - 300, (float)_random.NextDouble() * 600 - 300), new Vector2(0, 0), (float)(_random.NextDouble() * Math.PI * 2), (float)(_random.NextDouble() * Math.PI * 2), (float)_random.NextDouble() * 0.2f + 0.4f, info);
        }
Пример #3
0
 public StaticLight(IMap map, Texture2D texture, Rectangle position, int id, Color c, int radius)
     : base(texture, position, id)
 {
     _map = map;
     _map.SetGlow(_id, this._position+new Vector2(8,8), c, radius, true);
 }