private void View_ContinueGame(object sender, EventArgs e) { if (CurrentGame.Game == null) { return; } view.Close(); var game = (GameCore <Player>)CurrentGame.Game; controller.CreatePresenter <GameViewPresenter>().Run(game); }
protected override void OnDismiss() { // cleanup _mainMenuView.NewWorkOrderSelected -= new EventHandler(MainMenuView_NewWorkOrderSelected); _mainMenuView.Close(); _mainMenuView = null; }
private void _view_PlayButtonClicked(object sender, EventArgs e) { _model.PlayClicked = true; _view.Close(); }