public IWeapon GetWeapon(WeaponsListEnum weapon) { switch (weapon) { case WeaponsListEnum.Sword: sword = sword ?? ContainerConfig.GetInstance <ISword>(); return((IWeapon)sword); case WeaponsListEnum.Mace: mace = mace ?? ContainerConfig.GetInstance <IMace>(); return(mace); case WeaponsListEnum.Bow: bowAndArrow = bowAndArrow ?? ContainerConfig.GetInstance <IBowAndArrow>(); return(bowAndArrow); } return(null); }
public IWarrior CreateWarrior(IMace mace, IKnife knife) { return(new Warrior(mace, knife)); }