protected void Render() { GL.Viewport(0, 0, Width, Height); GL.Enable(EnableCap.DepthTest); GL.ClearColor(0.1f, 0.3f, 0.4f, 0.0f); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); DrawCommandRenderer.DrawText(0.0f, 0.0f, "hahahahahahha"); //DrawCommandRenderer.DrawRect(0.0f, 0.0f, 150.0f, 50.0f,Color4.Yellow); IMGUI.Render(); }
public override void RenderEnd() { base.RenderEnd(); IMGUI.Render(); }