/// <summary>Initialisation for screen space labels.</summary> public void Init( float x, float y, ref Color color, LabelPivot pivot, LabelAlignment alignment, IMDrawGUICommandFlag flags, string label, float duration) { m_Text.text = label; m_Position.x = x; m_Position.y = y; m_Color = color; m_Flags = flags; SetAlignment(alignment); SetPivot(pivot); m_T = duration; }
/// <summary>Initialisation for world space labels.</summary> public void Init( Vector3 position, ref Color color, LabelPivot pivot, LabelAlignment alignment, IMDrawGUICommandFlag flags, string label, float duration) { m_Text.text = label; m_Position = position; m_OffsetX = 0f; m_OffsetY = 0f; m_Color = color; m_BaseAlpha = color.a; m_Flags = flags; SetAlignment(alignment); SetPivot(pivot); m_T = duration; }