Пример #1
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string random_key1 = Guid.NewGuid().ToString();
                string random_key2 = Guid.NewGuid().ToString();
                string random_key3 = Guid.NewGuid().ToString();

                string random1 = Guid.NewGuid().ToString();
                string random2 = Guid.NewGuid().ToString();
                string random3 = Guid.NewGuid().ToString();

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.PushString(random1);
                lua.SetField(-2, random_key1);

                lua.PushString(random2);
                lua.SetField(-2, random_key2);

                lua.PushString(random3);
                lua.SetField(-2, random_key3);

                lua.Pop(lua.Top());

                lua.PushGlobalTable();

                lua.GetField(-1, random_key1);
                if (lua.GetString(-1) != random1)
                {
                    throw new Exception("First random string is invalid");
                }
                lua.Pop(1);

                lua.GetField(-1, random_key2);
                if (lua.GetString(-1) != random2)
                {
                    throw new Exception("Second random string is invalid");
                }
                lua.Pop(1);

                lua.GetField(-1, random_key3);
                if (lua.GetString(-1) != random3)
                {
                    throw new Exception("Third random string is invalid");
                }
                lua.Pop(1);

                lua.Pop(1);

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #2
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string key   = Guid.NewGuid().ToString();
                string value = Guid.NewGuid().ToString();

                lua.CreateTable();
                lua.PushString(value);
                lua.SetField(-2, key);

                lua.PushNil();
                lua.Next(-2);

                string received_key   = lua.GetString(-2);
                string received_value = lua.GetString(-1);
                lua.Pop(3);

                if (received_key != key || received_value != value)
                {
                    throw new NextTestException("Received key value pair is invalid");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #3
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                lua.PushManagedClosure(lua =>
                {
                    if (lua.Top() != 3)
                    {
                        throw new Exception("Closure execution stack has incorect number of items.");
                    }

                    string one   = lua.GetString(1);
                    string two   = lua.GetString(2);
                    double three = lua.GetNumber(3);

                    lua.Pop(3);

                    lua.PushString(one + three);
                    lua.PushString(three + two);

                    if (lua.Top() != 2)
                    {
                        throw new Exception("Closure execution stack has incorrect number of items after executtion.");
                    }

                    return(2);
                }, 0);

                lua.PushString(random1);
                lua.PushString(random2);
                lua.PushNumber(random3);

                lua.MCall(3, 2);

                string ret_1 = lua.GetString(-2);
                string ret_2 = lua.GetString(-1);

                lua.Pop(2);

                if (ret_1 != random1 + random3)
                {
                    throw new Exception("First return string is incorrect.");
                }

                if (ret_2 != random3 + random2)
                {
                    throw new Exception("Second return string is incorrect.");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                lua.PushManagedFunction((lua) =>
                {
                    int stack_items = lua.Top();
                    if (stack_items != 3)
                    {
                        throw new Exception("The number of items on the execution stack is incorrect");
                    }

                    string first  = lua.GetString(1);
                    string second = lua.GetString(2);
                    double third  = lua.GetNumber(3);

                    lua.Pop(3);

                    lua.PushString(first + third);
                    lua.PushString(third + second);

                    return(2);
                });

                lua.PushString(random_string_1);
                lua.PushString(random_string_2);
                lua.PushNumber(random_number);

                lua.MCall(3, 2);

                string ret_1 = lua.GetString(-2);
                string ret_2 = lua.GetString(-1);

                lua.Pop(2);

                if (ret_1 != random_string_1 + random_number)
                {
                    throw new Exception("First return string is incorrect");
                }

                if (ret_2 != random_number + random_string_2)
                {
                    throw new Exception("Second return string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #5
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                int stack_state = lua.Top();

                lua.PushString(random1);
                lua.PushString(random2);
                lua.PushManagedClosure(lua =>
                {
                    if (lua.Top() != 1)
                    {
                        throw new Exception("Managed closure execution stack has incorrect number of items");
                    }

                    double num = lua.GetNumber(1);

                    lua.Pop(1);

                    string first  = lua.GetString(GmodInterop.GetUpvalueIndex(1));
                    string second = lua.GetString(GmodInterop.GetUpvalueIndex(2));

                    lua.PushString(first + num + second);

                    return(1);
                }, 2);

                if (lua.Top() != stack_state + 1)
                {
                    throw new Exception("Wrong number of items left on the stack");
                }

                lua.PushNumber(random3);

                lua.MCall(1, 1);

                string ret = lua.GetString(-1);
                lua.Pop(1);

                if (ret != random1 + random3 + random2)
                {
                    throw new Exception("Return string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #6
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                IntPtr func_int_ptr;

                unsafe
                {
                    func_int_ptr = (IntPtr)(delegate * unmanaged[Cdecl] < IntPtr, int >) & TestFunc;
                }

                lua.PushCFunction(func_int_ptr);

                lua.MCall(0, 1);

                string ret_string = lua.GetString(-1);

                lua.Pop(1);

                if (ret_string != random)
                {
                    throw new Exception("Return string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #7
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            this.lua_extructor = lua_extructor;

            try
            {
                lua.CreateTable();
                lua.CreateTable();
                lua.PushManagedFunction(MetaToStringDelegate);
                lua.SetField(-2, "__tostring");
                lua.SetMetaTable(-2);

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "tostring");
                lua.Push(-3);
                lua.MCall(1, 1);

                string get_val = lua.GetString(-1);

                lua.Pop(2);

                if (get_val != to_str_msg)
                {
                    throw new CreateMetaTableException("Recieved string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                lua.PushManagedClosure(l =>
                {
                    if (l.Top() != 0)
                    {
                        throw new Exception("Closure execution stack is non-empty.");
                    }
                    l.PushString(random);
                    return(1);
                }, 0);
                lua.MCall(0, 1);
                string ret_string = lua.GetString(-1);
                lua.Pop(1);

                if (ret_string != random)
                {
                    throw new Exception("Return string is incorrect.");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #9
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                lua.PushManagedFunction((lua) =>
                {
                    lua.PushString(random_string);
                    return(1);
                });
                lua.MCall(0, 1);
                string ret_string = lua.GetString(-1);
                lua.Pop(1);

                if (ret_string != random_string)
                {
                    throw new Exception("Return string is invalid");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #10
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            this.lua_extructor = lua_extructor;

            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string closure_upvalue = Guid.NewGuid().ToString();

                lua.PushString(closure_upvalue);

                lua.PushCClosure(closure_ptr, 1);

                lua.MCall(0, 1);

                string received_string = lua.GetString(-1);

                lua.Pop(1);

                if (received_string != (closure_upvalue + string_to_add))
                {
                    throw new PushCClosureTestException("Received string is invalid");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                int lua_state = lua.Top();

                lua.PushString(random);
                lua.PushManagedClosure(lua =>
                {
                    if (lua.Top() != 0)
                    {
                        throw new Exception("Managed closure execution stack is non-empty");
                    }

                    string upvalue = lua.GetString(GmodInterop.GetUpvalueIndex(1));

                    lua.PushString(upvalue + upvalue);

                    return(1);
                }, 1);

                if (lua.Top() != lua_state + 1)
                {
                    throw new Exception("There is incorrect number of items on the Lua stack");
                }

                lua.MCall(0, 1);

                string ret = lua.GetString(-1);
                lua.Pop(1);

                if (ret != random + random)
                {
                    throw new Exception("Return string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #12
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string random_string = Guid.NewGuid().ToString();

                lua.PushString(random_string);

                int reference = lua.ReferenceCreate();

                if (lua.GetType(-1) == (int)TYPES.STRING && lua.GetString(-1) == random_string)
                {
                    throw new ReferenceTestException("String wasn't poped from the stack");
                }

                lua.ReferencePush(reference);

                if (lua.GetType(-1) == (int)TYPES.STRING && lua.GetString(-1) != random_string)
                {
                    throw new ReferenceTestException("Reference wasn't pushed to the stack");
                }

                lua.Pop(1);

                lua.ReferenceFree(reference);

                lua.ReferencePush(reference);

                if (lua.GetType(-1) == (int)TYPES.STRING && lua.GetString(-1) == random_string)
                {
                    throw new ReferenceTestException("Reference wasn't freed");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #13
0
        int UnloadModule(ILua lua)
        {
            try
            {
                string module_name = lua.GetString(1);

                if (String.IsNullOrEmpty(module_name))
                {
                    throw new Exception("Module name is empty or null");
                }

                if (!module_contexts.ContainsKey(module_name))
                {
                    throw new Exception($"There is no loaded module with name { module_name }");
                }

                lua.PrintToConsole($"Unloading module { module_name } ...");

                WeakReference <GmodNetModuleAssemblyLoadContext> context_weak_reference = UnloadHelper(module_name);

                for (int i = 0; context_weak_reference.TryGetTarget(out _); i++)
                {
                    lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                    lua.GetField(-1, "collectgarbage");
                    lua.MCall(0, 0);
                    lua.Pop(1);

                    GC.Collect();
                    GC.WaitForPendingFinalizers();

                    if (i >= 300)
                    {
                        throw new Exception($"Module {module_name} can't be unloaded: there are remaining references or background threads still executing. " +
                                            $"Module resources can't be freed. Memory leak could occur. Game restart may be required.");
                    }
                }

                lua.PrintToConsole($"Module {module_name} was unloaded.");

                lua.PushBool(true);

                return(1);
            }
            catch (Exception e)
            {
                lua.PrintToConsole("Unable to unload module: exception was thrown");
                lua.PrintToConsole(e.ToString());

                lua.PushBool(false);

                return(1);
            }
        }
Пример #14
0
        static int ClosureTestFunc(IntPtr lua_state)
        {
            ILua lua = GmodInterop.GetLuaFromState(lua_state);

            lua.Pop(lua.Top());

            string upvalue = lua.GetString(GmodInterop.GetUpvalueIndex(1, false));

            lua.PushString(upvalue + string_to_add);

            return(1);
        }
Пример #15
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                string first_string  = Guid.NewGuid().ToString();
                string second_string = Guid.NewGuid().ToString();

                int number_of_items_on_stack = lua.Top();

                lua.PushString(first_string);
                lua.PushString(second_string);
                lua.Push(-2);

                string received_string         = lua.GetString(-1);
                string another_received_string = lua.GetString(-2);

                lua.Pop(3);

                if (received_string != first_string || another_received_string != second_string)
                {
                    throw new PushTestException("Received strings are invalid");
                }

                if (lua.Top() != number_of_items_on_stack)
                {
                    throw new PushTestException("Not all strings were poped from the stack");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                int stack_state = lua.Top();

                custom_type_id = lua.CreateMetaTable(Guid.NewGuid().ToString());
                lua.PushManagedFunction(lua =>
                {
                    long value = (long)lua.GetUserType(1, custom_type_id);
                    lua.Pop(1);
                    lua.PushString((value * 2).ToString());
                    return(1);
                });
                lua.SetField(-2, "__call");
                lua.Pop(1);

                lua.PushUserType((IntPtr)random_integer, custom_type_id);
                lua.MCall(0, 1);
                string ret_string = lua.GetString(-1);
                lua.Pop(1);

                lua.PushMetaTable(custom_type_id);
                lua.PushNil();
                lua.SetField(-2, "__call");
                lua.Pop(1);

                if ((stack_state - lua.Top()) != 0)
                {
                    throw new Exception("Lua stack has some values left");
                }

                if (ret_string != (random_integer * 2).ToString())
                {
                    throw new Exception("Return string is incorrect");
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #17
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            try
            {
                Random rand = new Random();

                int random_number = rand.Next(1, 500);

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "tonumber");
                lua.PushString(random_number.ToString());
                if (lua.PCall(1, 1, 0) != 0)
                {
                    throw new PCallTest_NoError_Exception("PCall returned nonzero error code");
                }
                double recieved_num = lua.GetNumber(-1);
                if (recieved_num != (double)random_number)
                {
                    throw new PCallTest_NoError_Exception("Recieved value is invalid");
                }
                lua.Pop(2);

                string random_error_msg = Guid.NewGuid().ToString();

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "assert");
                lua.PushBool(false);
                lua.PushString(random_error_msg);
                if (lua.PCall(2, 0, 0) == 0)
                {
                    throw new PCallTest_Exception("assert(false, ...) didn't throw an error");
                }
                string res_err_msg = lua.GetString(-1);
                if (res_err_msg != random_error_msg)
                {
                    throw new PCallTest_Exception("Received error message is invalid");
                }
                lua.Pop(2);

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #18
0
        void SetPlayerList(ILua lua)
        {
            if (!getPlayersTasks.IsEmpty)
            {
                List <string> players            = new List <string>();
                Exception     executionException = null;

                try
                {
                    lua.PushGlobalTable();
                    lua.GetField(-1, "player");
                    lua.GetField(-1, "GetAll");
                    lua.MCall(0, 1);
                    lua.PushNil();
                    while (lua.Next(-2) != 0)
                    {
                        lua.GetField(-1, "Nick");
                        lua.Push(-2);
                        lua.MCall(1, 1);
                        players.Add(lua.GetString(-1));
                        lua.Pop(2);
                    }
                    lua.Pop(lua.Top());
                }
                catch (Exception e)
                {
                    executionException = e;
                }

                TaskCompletionSource <List <string> > task;
                while (getPlayersTasks.TryDequeue(out task))
                {
                    if (executionException == null)
                    {
                        task.SetResult(players);
                    }
                    else
                    {
                        task.SetException(executionException);
                    }
                }
            }
        }
Пример #19
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            taskCompletion = new TaskCompletionSource <bool>();

            string[] TestStrings = new string[5];
            for (int i = 0; i < 5; i++)
            {
                TestStrings[i] = Guid.NewGuid().ToString();
            }

            try
            {
                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);

                for (int i = 0; i < 5; i++)
                {
                    lua.PushString(TestStrings[i]);
                    lua.SetField(-2, FieldName + "Str" + i.ToString());
                }

                for (int i = 0; i < 5; i++)
                {
                    lua.GetField(-1, FieldName + "Str" + i.ToString());
                    string tmp = lua.GetString(-1);
                    lua.Pop(1);

                    if (tmp != TestStrings[i])
                    {
                        throw new PushStringException(i, TestStrings[i], tmp);
                    }
                }

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #20
0
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext assembly_context)
        {
            TaskCompletionSource <bool> taskCompletion = new();

            try
            {
                unsafe
                {
                    lua.PushCFunction(&TestFunc);
                    lua.MCall(0, 2);

                    string ret_string = lua.GetString(-1);
                    double ret_number = lua.GetNumber(-2);

                    lua.Pop(2);

                    if (ret_string != random_string)
                    {
                        throw new Exception("Returned string is invalid");
                    }

                    if (ret_number != random_number)
                    {
                        throw new Exception("Returned number is invalid");
                    }

                    taskCompletion.TrySetResult(true);
                }
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #21
0
        public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context)
        {
            lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
            lua.GetField(-1, "print");
            lua.PushString("Hello World RPC");
            lua.MCall(1, 0);
            lua.Pop();

            int DiscordRPC_update_callbacks(ILua lua)
            {
                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "print");
                lua.PushString("It Works!");
                lua.MCall(1, 0);
                lua.Pop();

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "game");
                lua.GetField(-1, "GetMap");
                lua.MCall(0, 1);
                map = lua.GetString(-1);
                lua.Pop();

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "game");
                lua.GetField(-1, "SinglePlayer");
                lua.MCall(0, 1);
                bool IsSinglePlayer = lua.GetBool(-1);

                lua.Pop();

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                lua.GetField(-1, "engine");
                lua.GetField(-1, "ActiveGamemode");
                lua.MCall(0, 1);
                gamemode = lua.GetString(-1);
                lua.Pop();

                if (IsSinglePlayer)
                {
                    activityDetails = "SinglePlayer";
                }
                else
                {
                    lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                    lua.GetField(-1, "player");
                    lua.GetField(-1, "GetCount");
                    lua.MCall(0, 1);
                    int players = (int)lua.GetNumber(-1);
                    lua.Pop();

                    lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                    lua.GetField(-1, "game");
                    lua.GetField(-1, "MaxPlayers");
                    lua.MCall(0, 1);
                    int maxPlayers = (int)lua.GetNumber(-1);
                    lua.Pop();

                    activityDetails = $"{players}/{maxPlayers}";
                }

                /*if (!is_serverside)
                 * {
                 *  lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                 *  lua.GetField(-1, "LocalPlayer"); //team.GetScore(ply:Team())
                 *  lua.MCall(0, 1);
                 *
                 *  lua.GetField(-1, "Team");
                 *  lua.Push(-2);
                 *  lua.MCall(0, 1);
                 *  double team = lua.GetNumber(-1);
                 *  lua.Pop();
                 *
                 *  lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
                 *  lua.GetField(-1, "teams");
                 *  lua.GetField(-1, "GetScore");
                 *  lua.PushNumber(team);
                 *  lua.MCall(1, 1);
                 *  score = (int)lua.GetNumber(-1);
                 *  lua.Pop();
                 * }*/


                UpdateActivity();
                return(0);
            };

            lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
            lua.PushManagedFunction(DiscordRPC_update_callbacks);
            lua.SetField(-2, "DiscordRPC_update_activity");
            lua.Pop(1);


            discord = new Discord.Discord(client_ID, (UInt64)Discord.CreateFlags.Default);
            discord.SetLogHook(Discord.LogLevel.Debug, (level, message) =>
            {
                Console.WriteLine("Log[{0}] {1}", level, message);
            });

            var applicationManager = discord.GetApplicationManager();

            // Get the current locale. This can be used to determine what text or audio the user wants.
            Console.WriteLine("Current Locale: {0}", applicationManager.GetCurrentLocale());
            // Get the current branch. For example alpha or beta.
            Console.WriteLine("Current Branch: {0}", applicationManager.GetCurrentBranch());
            // If you want to verify information from your game's server then you can
            // grab the access token and send it to your server.
            //
            // This automatically looks for an environment variable passed by the Discord client,
            // if it does not exist the Discord client will focus itself for manual authorization.
            //
            // By-default the SDK grants the identify and rpc scopes.
            // Read more at https://discordapp.com/developers/docs/topics/oauth2
            // applicationManager.GetOAuth2Token((Discord.Result result, ref Discord.OAuth2Token oauth2Token) =>
            // {
            //     Console.WriteLine("Access Token {0}", oauth2Token.AccessToken);
            // });

            var activityManager = discord.GetActivityManager();
            var lobbyManager    = discord.GetLobbyManager();

            // Received when someone accepts a request to join or invite.
            // Use secrets to receive back the information needed to add the user to the group/party/match
            activityManager.OnActivityJoin += secret =>
            {
                Console.WriteLine("OnJoin {0}", secret);
                lobbyManager.ConnectLobbyWithActivitySecret(secret, (Discord.Result result, ref Discord.Lobby lobby) =>
                {
                    Console.WriteLine("Connected to lobby: {0}", lobby.Id);
                    lobbyManager.ConnectNetwork(lobby.Id);
                    lobbyManager.OpenNetworkChannel(lobby.Id, 0, true);
                    foreach (var user in lobbyManager.GetMemberUsers(lobby.Id))
                    {
                        lobbyManager.SendNetworkMessage(lobby.Id, user.Id, 0,
                                                        Encoding.UTF8.GetBytes(String.Format("Hello, {0}!", user.Username)));
                    }
                    UpdateActivity();
                });
            };
            // Received when someone accepts a request to spectate
            activityManager.OnActivitySpectate += secret =>
            {
                Console.WriteLine("OnSpectate {0}", secret);
            };
            // A join request has been received. Render the request on the UI.
            activityManager.OnActivityJoinRequest += (ref Discord.User user) =>
            {
                Console.WriteLine("OnJoinRequest {0} {1}", user.Id, user.Username);
            };
            // An invite has been received. Consider rendering the user / activity on the UI.
            activityManager.OnActivityInvite += (Discord.ActivityActionType Type, ref Discord.User user, ref Discord.Activity activity2) =>
            {
                Console.WriteLine("OnInvite {0} {1} {2}", Type, user.Username, activity2.Name);
                // activityManager.AcceptInvite(user.Id, result =>
                // {
                //     Console.WriteLine("AcceptInvite {0}", result);
                // });
            };
            // This is used to register the game in the registry such that Discord can find it.
            // This is only needed by games acquired from other platforms, like Steam.
            // activityManager.RegisterCommand();

            var imageManager = discord.GetImageManager();

            var userManager = discord.GetUserManager();


            lobbyManager.OnLobbyMessage += (lobbyID, userID, data) =>
            {
                Console.WriteLine("lobby message: {0} {1}", lobbyID, Encoding.UTF8.GetString(data));
            };
            lobbyManager.OnNetworkMessage += (lobbyId, userId, channelId, data) =>
            {
                Console.WriteLine("network message: {0} {1} {2} {3}", lobbyId, userId, channelId, Encoding.UTF8.GetString(data));
            };
            lobbyManager.OnSpeaking += (lobbyID, userID, speaking) =>
            {
                Console.WriteLine("lobby speaking: {0} {1} {2}", lobbyID, userID, speaking);
            };

            UpdateActivity();


            /*
             * var overlayManager = discord.GetOverlayManager();
             * overlayManager.OnOverlayLocked += locked =>
             * {
             *  Console.WriteLine("Overlay Locked: {0}", locked);
             * };
             * overlayManager.SetLocked(false);
             */

            var storageManager = discord.GetStorageManager();
            var contents       = new byte[20000];
            var random         = new Random();

            random.NextBytes(contents);
            Console.WriteLine("storage path: {0}", storageManager.GetPath());
            storageManager.WriteAsync("foo", contents, res =>
            {
                var files = storageManager.Files();
                foreach (var file in files)
                {
                    Console.WriteLine("file: {0} size: {1} last_modified: {2}", file.Filename, file.Size, file.LastModified);
                }
                storageManager.ReadAsyncPartial("foo", 400, 50, (result, data) =>
                {
                    Console.WriteLine("partial contents of foo match {0}", Enumerable.SequenceEqual(data, new ArraySegment <byte>(contents, 400, 50)));
                });
                storageManager.ReadAsync("foo", (result, data) =>
                {
                    Console.WriteLine("length of contents {0} data {1}", contents.Length, data.Length);
                    Console.WriteLine("contents of foo match {0}", Enumerable.SequenceEqual(data, contents));
                    Console.WriteLine("foo exists? {0}", storageManager.Exists("foo"));
                    storageManager.Delete("foo");
                    Console.WriteLine("post-delete foo exists? {0}", storageManager.Exists("foo"));
                });
            });

            var storeManager = discord.GetStoreManager();

            storeManager.OnEntitlementCreate += (ref Discord.Entitlement entitlement) =>
            {
                Console.WriteLine("Entitlement Create1: {0}", entitlement.Id);
            };

            // Start a purchase flow.
            // storeManager.StartPurchase(487507201519255552, result =>
            // {
            //     if (result == Discord.Result.Ok)
            //     {
            //         Console.WriteLine("Purchase Complete");
            //     }
            //     else
            //     {
            //         Console.WriteLine("Purchase Canceled");
            //     }
            // });

            // Get all entitlements.
            storeManager.FetchEntitlements(result =>
            {
                if (result == Discord.Result.Ok)
                {
                    foreach (var entitlement in storeManager.GetEntitlements())
                    {
                        Console.WriteLine("entitlement: {0} - {1} {2}", entitlement.Id, entitlement.Type, entitlement.SkuId);
                    }
                }
            });

            // Get all SKUs.
            storeManager.FetchSkus(result =>
            {
                if (result == Discord.Result.Ok)
                {
                    foreach (var sku in storeManager.GetSkus())
                    {
                        Console.WriteLine("sku: {0} - {1} {2}", sku.Name, sku.Price.Amount, sku.Price.Currency);
                    }
                }
            });
            updater = new Thread(UpdaterThread);
            updater.Start();
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                this.lua_extructor = lua_extructor;

                // Create new metatable and populate it
                this.TypeId = lua.CreateMetaTable("GetTableAndRawGetMetaTable");
                lua.PushManagedFunction(this.indexDelegate);
                lua.SetField(-2, "__index");
                lua.Pop(1);

                // Create a test table
                lua.CreateTable();
                lua.PushString(this.RandomString2);
                lua.SetField(-2, "TestVal");
                lua.PushMetaTable(this.TypeId);
                lua.SetMetaTable(-2);

                // Test GetTable
                lua.PushString("TestVal");
                lua.GetTable(-2);
                string receivedString1 = lua.GetString(-1);
                if (receivedString1 != this.RandomString2)
                {
                    throw new Exception("GetTable returned invalid string on existing key");
                }
                lua.Pop(1);

                lua.PushString("ArbitraryString");
                lua.GetTable(-2);
                string receivedString11 = lua.GetString(-1);
                if (receivedString11 != this.RandomString1)
                {
                    throw new Exception("GetTable returned invalid string on non-existing key");
                }
                lua.Pop(1);

                // Test RawGet
                lua.PushString("TestVal");
                lua.RawGet(-2);
                string receivedString2 = lua.GetString(-1);
                if (receivedString2 != this.RandomString2)
                {
                    throw new Exception("RawGet returned invalid string on existing key");
                }
                lua.Pop(1);

                lua.PushString("ArbitraryString");
                lua.RawGet(-2);
                int received_type = lua.GetType(-1);
                if (received_type != (int)TYPES.NIL)
                {
                    throw new Exception("RawGet didn't return NIL on non-existing key");
                }
                lua.Pop(1);

                lua.Pop(lua.Top());

                lua.PushMetaTable(TypeId);
                lua.PushNil();
                lua.SetField(-2, "__index");
                lua.Pop(1);

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                this.lua_extructor = lua_extructor;

                this.NewTypeId = lua.CreateMetaTable("TestType1");

                lua.PushManagedFunction(this.ToStringImpl);

                lua.SetField(-2, "__tostring");

                lua.Pop(1);


                //Create new table to test newly created metatable

                lua.CreateTable();

                lua.PushMetaTable(this.NewTypeId);

                lua.SetMetaTable(-2);

                /*
                 * if(!lua.IsType(-1, this.NewTypeId))
                 * {
                 *  throw new Exception("Received type id is invalid");
                 * }
                 *
                 * string received_type_name = lua.GetTypeName(lua.GetType(-1));
                 *
                 * if(received_type_name != "TestType1")
                 * {
                 *  throw new Exception("Received type name is invalid");
                 * }
                 */

                lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);

                lua.GetField(-1, "tostring");

                lua.Push(-3);

                lua.MCall(1, 1);

                if (lua.GetString(-1) != this.RandomString)
                {
                    throw new Exception("Metatable method __tostring returned incorrect string");
                }

                lua.Pop(3);

                lua.PushMetaTable(NewTypeId);

                lua.PushNil();

                lua.SetField(-2, "__tostring");

                lua.Pop(1);

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
        public Task <bool> Start(ILua lua, GetILuaFromLuaStatePointer lua_extructor, ModuleAssemblyLoadContext _)
        {
            TaskCompletionSource <bool> taskCompletion = new TaskCompletionSource <bool>();

            try
            {
                this.lua_extructor = lua_extructor;

                // Create new type
                this.type_id = lua.CreateMetaTable("SetTableAndRawSetTestType");
                lua.PushManagedFunction(this.newIndexImpl);
                lua.SetField(-2, "__newindex");
                lua.Pop(1);

                // Create test table
                lua.CreateTable();
                lua.PushString(random1);
                lua.SetField(-2, "Val");
                lua.PushMetaTable(this.type_id);
                lua.SetMetaTable(-2);

                // Test SetTable
                lua.PushString("Val");
                lua.PushString(random1 + random1);
                lua.SetTable(-3);
                lua.GetField(-1, "Val");
                string received_string = lua.GetString(-1);
                lua.Pop(1);
                if (received_string != random1 + random1)
                {
                    throw new Exception("SetTable didn't set a value for an existing key");
                }

                lua.PushString("ArbitraryKey");
                lua.PushString("ArbitraryString");
                lua.SetTable(-3);
                lua.GetField(-1, "ArbitraryKey");
                int received_type = lua.GetType(-1);
                lua.Pop(1);
                if (received_type != (int)TYPES.NIL)
                {
                    throw new Exception("SetTable ignored overriden __newindex");
                }

                lua.PushString("Val2");
                lua.PushString(random2);
                lua.RawSet(-3);
                lua.GetField(-1, "Val2");
                string received_string2 = lua.GetString(-1);
                lua.Pop(1);
                if (received_string2 != random2)
                {
                    throw new Exception("RawSet didn't set a value to a key");
                }

                lua.Pop(1);

                lua.PushMetaTable(type_id);
                lua.PushNil();
                lua.SetField(-2, "__newindex");
                lua.Pop(1);

                taskCompletion.TrySetResult(true);
            }
            catch (Exception e)
            {
                taskCompletion.TrySetException(new Exception[] { e });
            }

            return(taskCompletion.Task);
        }
Пример #25
0
        public void Load(ILua lua, bool is_serverside, ModuleAssemblyLoadContext assembly_context)
        {
            // create usertype identifier
            UserType_Id = lua.CreateMetaTable("Example_UserType");
            // set meta-methods
            // see http://www.tutorialspoint.com/lua/lua_metatables.htm for all meta-methods
            // also checkout https://www.lua.org/pil/13.html for explanation about meta-methods/tables

            // __index method
            // __index is called when you trying to index usertype ex:
            // MyCSString.Length
            // MyCSString:ToCharArray()
            // FindMetaTable("Example_UserType").ToCharArray(MyCSString)
            lua.PushManagedFunction((lua) =>
            {
                IntPtr ptr = lua.GetUserType(1, UserType_Id);
                if (ptr != IntPtr.Zero)
                {
                    string indexingname = lua.GetString(2);
                    switch (indexingname)
                    {
                    // pushing simple number
                    case "Length":
                        GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                        string csString   = (string)gCHandle.Target;
                        lua.PushNumber(csString.Length);
                        break;

                    // pushing function
                    case "ToCharArray":
                        lua.PushManagedFunction((lua) =>
                        {
                            IntPtr ptr        = lua.GetUserType(1, UserType_Id);
                            GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                            string csString   = (string)gCHandle.Target;
                            lua.CreateTable();
                            char[] charArray = csString.ToCharArray();
                            for (int i = 0; i < charArray.Length; i++)
                            {
                                lua.PushNumber(i);
                                lua.PushString(charArray[i].ToString());
                                lua.SetTable(-3);
                            }
                            return(1);
                        });
                        break;

                    case "Clone":
                        lua.PushManagedFunction((lua) =>
                        {
                            IntPtr ptr1        = lua.GetUserType(1, UserType_Id);
                            GCHandle gCHandle1 = GCHandle.FromIntPtr(ptr1);
                            string csString1   = (string)gCHandle1.Target;
                            string csString2   = (string)csString1.Clone();
                            GCHandle gCHandle2 = GCHandle.Alloc(csString2, GCHandleType.Weak);
                            IntPtr ptr2        = GCHandle.ToIntPtr(gCHandle2);
                            lua.PushUserType(ptr2, UserType_Id);
                            return(1);
                        });
                        break;

                    case "IndexOf":
                        lua.PushManagedFunction((lua) =>
                        {
                            IntPtr ptr        = lua.GetUserType(1, UserType_Id);
                            GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                            string csString   = (string)gCHandle.Target;

                            string toFind;
                            if (lua.IsType(2, TYPES.STRING))
                            {
                                toFind = lua.GetString(2);
                            }
                            else if (lua.IsType(2, UserType_Id))
                            {
                                IntPtr ptr2        = lua.GetUserType(2, UserType_Id);
                                GCHandle gCHandle2 = GCHandle.FromIntPtr(ptr2);
                                toFind             = (string)gCHandle2.Target;
                            }
                            else
                            {
                                return(0);
                            }

                            int indexOf = csString.IndexOf(toFind);
                            lua.PushNumber(indexOf);
                            return(1);
                        });
                        break;

                    case "Contains":
                        lua.PushManagedFunction((lua) =>
                        {
                            IntPtr ptr        = lua.GetUserType(1, UserType_Id);
                            GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                            string csString   = (string)gCHandle.Target;

                            string toFind;
                            if (lua.IsType(2, TYPES.STRING))
                            {
                                toFind = lua.GetString(2);
                            }
                            else if (lua.IsType(2, UserType_Id))
                            {
                                IntPtr ptr2        = lua.GetUserType(2, UserType_Id);
                                GCHandle gCHandle2 = GCHandle.FromIntPtr(ptr2);
                                toFind             = (string)gCHandle2.Target;
                            }
                            else
                            {
                                return(0);
                            }

                            bool contains = csString.Contains(toFind);
                            lua.PushBool(contains);
                            return(1);
                        });
                        break;

                    default:
                        lua.PushNil();
                        break;
                    }
                }
                else
                {
                    Console.WriteLine("nil passed to __index");
                    lua.PushNil();
                }
                // function will return 1 result
                return(1);
            });
            lua.SetField(-2, "__index");

            lua.PushManagedFunction((lua) =>
            {
                // 1 - stands for 1st passed to function argument
                IntPtr ptr = lua.GetUserType(1, UserType_Id);
                if (ptr != IntPtr.Zero)
                {
                    GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                    string csString   = (string)gCHandle.Target;
                    lua.PushString(csString);
                }
                else
                {
                    Console.WriteLine("nil passed to __tostring");
                    lua.PushNil();
                }
                return(1);
            });
            lua.SetField(-2, "__tostring");

            // equal (==) method
            lua.PushManagedFunction((lua) =>
            {
                IntPtr ptr1 = lua.GetUserType(1, UserType_Id);
                IntPtr ptr2 = lua.GetUserType(2, UserType_Id);
                // if we have same pointers, then objects are same
                if (ptr1 == ptr2)
                {
                    lua.PushBool(true);
                }
                // check if both pointers not zero
                else if (ptr1 != IntPtr.Zero && ptr2 != IntPtr.Zero)
                {
                    GCHandle gCHandle1 = GCHandle.FromIntPtr(ptr1);
                    GCHandle gCHandle2 = GCHandle.FromIntPtr(ptr2);
                    string csString1   = (string)gCHandle1.Target;
                    string csString2   = (string)gCHandle2.Target;
                    lua.PushBool(csString1 == csString2);
                }
                // some of pointers is Zero, we'll not compare them
                else
                {
                    lua.PushBool(false);
                }
                return(1);
            });
            lua.SetField(-2, "__eq");

            // Dispose() in lua
            lua.PushManagedFunction((lua) =>
            {
                // 1 - stands for 1st passed to function argument
                IntPtr ptr = lua.GetUserType(1, UserType_Id);
                if (ptr != IntPtr.Zero)
                {
                    GCHandle gCHandle = GCHandle.FromIntPtr(ptr);
                    string csString   = (string)gCHandle.Target;
                    Console.WriteLine($"csString ({csString}) is garbage collected");
                    gCHandle.Free();
                }
                else
                {
                    Console.WriteLine("nil passed to __gc");
                }
                return(0);
            });
            lua.SetField(-2, "__gc");
            lua.Pop();

            // now we need to somehow create it
            lua.PushSpecial(SPECIAL_TABLES.SPECIAL_GLOB);
            lua.PushManagedFunction((lua) =>
            {
                string csString   = lua.GetString(1);
                GCHandle gCHandle = GCHandle.Alloc(csString, GCHandleType.Weak);
                IntPtr ptr        = GCHandle.ToIntPtr(gCHandle);
                lua.PushUserType(ptr, UserType_Id);
                return(1);
            });
            lua.SetField(-2, "CreateCSString");
            lua.Pop();
        }
Пример #26
0
        int LoadModule(ILua lua)
        {
            try
            {
                string module_name = lua.GetString(1);

                lua.Pop(lua.Top());

                if (String.IsNullOrEmpty(module_name))
                {
                    throw new Exception("Module name is null or empty");
                }

                if (module_contexts.ContainsKey(module_name))
                {
                    throw new Exception($"Module with name {module_name} is already loaded");
                }

                GmodNetModuleAssemblyLoadContext module_context = new GmodNetModuleAssemblyLoadContext(module_name);

                Assembly module_assembly = module_context.LoadFromAssemblyPath(Path.GetFullPath("garrysmod/lua/bin/Modules/" + module_name + "/" + module_name + ".dll"));

                Type[] module_types = module_assembly.GetTypes().Where(t => typeof(IModule).IsAssignableFrom(t)).ToArray();

                List <IModule> modules = new List <IModule>();

                List <GCHandle> gc_handles = new List <GCHandle>();

                foreach (Type t in module_types)
                {
                    IModule current_module = (IModule)Activator.CreateInstance(t);
                    modules.Add(current_module);
                    gc_handles.Add(GCHandle.Alloc(current_module));
                }

                if (modules.Count == 0)
                {
                    throw new Exception($"Module {module_name} does not contain any implementations of the IModule interface.");
                }

                lua.PrintToConsole("Loading modules from " + module_name + ".");
                lua.PrintToConsole("Number of the IModule interface implementations: " + modules.Count);

                foreach (IModule m in modules)
                {
                    lua.PrintToConsole("Loading class-module " + m.ModuleName + " version " + m.ModuleVersion + "...");
                    m.Load(lua, isServerSide, module_context);
                    lua.PrintToConsole("Class-module " + m.ModuleName + " was loaded.");
                }

                module_contexts.Add(module_name, Tuple.Create(module_context, gc_handles));

                lua.PushBool(true);

                return(1);
            }
            catch (Exception e)
            {
                lua.PrintToConsole("Unable to load module: exception was thrown");
                lua.PrintToConsole(e.ToString());

                lua.PushBool(false);

                return(1);
            }
        }