private void StopRecordButtonOnClickHandler() { Debug.Log("Stoped record!"); record.transform.gameObject.SetActive(true); stop.transform.gameObject.SetActive(false); record.interactable = false; _speechRecognition.StopRecord(); }
private void StopRecordButtonOnClickHandler() { ApplySpeechContextPhrases(); _stopRecordButton.interactable = false; _speechRecognitionState.color = Color.yellow; _speechRecognition.StopRecord(); }
private IEnumerator RecordLoop() { _speechRecognition.StartRecord(); yield return(new WaitForSeconds(2)); _speechRecognition.StopRecord(); yield return(null); StartCoroutine(RecordLoop()); }
private void Update() { if (!recording && recordButtonPressed) { //_startRecordButton.interactable = false; //_speechRecognitionState.color = Color.red; _speechRecognitionResult.text = "Korgi is listening"; _speechRecognition.StartRecord(); print("Start recording speech"); recording = true; } else if (recording && !recordButtonPressed) { ApplySpeechContextPhrases(); print("Stop recording"); _speechRecognitionResult.text = "Analyzing your words"; //_stopRecordButton.interactable = false; //_speechRecognitionState.color = Color.yellow; _speechRecognition.StopRecord(); recording = false; } status = anim.GetInteger("status"); }
private void StopRecordButtonOnClickHandler() { Debug.Log("Stoped record!"); _speechRecognition.StopRecord(); }