protected override void OnStarted() { ResourceCache.PreCache(); _worker.Start(); _worker2.Start(); _workerDelta.Reset(TimeSpan.Zero); _worker2Delta.Reset(TimeSpan.Zero); _serverlistManager.Start(); }
public override void Start(IPEndPoint localEP) { ResourceCache.PreCache(); base.Start(localEP); _chatServer.Start(Config.Instance.ChatListener); RelayServer.Start(Config.Instance.RelayListener); _worker.Start(); _serverlistManager.Start(); }
public override void ChannelActive(IChannelHandlerContext context) { lock (_mutex) { _channels.Add(context.Channel); if (_channels.Count == 1) { _worker.Start(); } } context.Channel.GetAttribute(ChannelAttributes.State).Set(new ChannelState()); base.ChannelActive(context); }
/// <summary> /// Receives and responds to LoopStart messages. /// </summary> /// <param name="request">The LoopStartRequest, containing the session data.</param> /// <param name="context">The Call context</param> /// <returns>A Task resolving with the Empty response.</returns> public override async Task <Empty> LoopStart(LoopStartRequest request, ServerCallContext context) { _logger.Debug("Received Loop Start Request"); var session = new Session { LoopId = request.Session.LoopID, Token = request.Session.Token }; var connectionInfo = await _brokerServer.ConnectionInfo; await _facade.Connect(connectionInfo, session, _logger); #pragma warning disable 4014 // Intentional disable - Loop is intended to run indefinitely but should not delay LoopStart response. _loop.Start(_facade); #pragma warning restore 4014 return(new Empty()); }
public Task Start() { State = ApplicationState.Running; Nito.AsyncEx.AsyncContext.Run(async() => { await logic.Initialize(); loop.Start(); while (State == ApplicationState.Running && output.IsOpen) { await dispatcher.DispatchPendingEvents(); await logic.Update(); await output.Update(); State = await loop.Next(); } await logic.Shutdown(); output.Close(); }); return(Task.CompletedTask); }
protected override void OnBeforeRun() { base.OnBeforeRun(); m_gameServer = new GameServerImpl(m_path, m_matchServerUrl); ILoop loop = (ILoop)m_gameServer; loop.Start(this); m_gameServer.LoggedIn += OnLoggedIn; m_gameServer.LoggedOff += OnLoggedOff; m_gameServer.RoomsListChanged += OnRoomsListChanged; m_gameServer.JoinedRoom += OnJoinRoom; m_gameServer.LeftRoom += OnLeftRoom; m_gameServer.RoomDestroyed += OnRoomDestoryed; m_gameServer.ReadyToLaunch += OnReadyToLaunch; m_gameServer.Launched += OnLaunched; m_gameServer.ChatMessage += OnChatMessage; }
protected override void OnTick() { base.OnTick(); if (m_gameLoop != null) { m_gameLoop.Update(); } else { if (m_matchServer != null) { const int WaitSeconds = 5; if (Time > WaitSeconds) { m_gameLoop = (ILoop)m_matchServer; if (!m_gameLoop.Start(this)) { m_gameLoop = null; } } } } }
public override void Start(IPAddress address, int port) { base.Start(address, port); _worker.Start(); }
protected override void OnStarted() { ResourceCache.PreCache(); _worker.Start(); _serverlistManager.Start(); }
public void Start() { _userDisconnect = false; _registered = false; _worker.Start(); }
protected override void OnStarted() { _worker.Start(); base.OnStarted(); }
public IStatefullLoop <T> Start() { _loop.Start(); return(this); }
public override void Start(IPEndPoint localEP) { _worker.Start(); base.Start(localEP); }
public ActiveObject <T> Start() { _loop.Start(); return(this); }