Пример #1
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        /// <summary>
        ///
        /// </summary>
        /// <param name="locationEquation"> The ILocationEquation to use to update the location</param>
        /// <param name="initialLocation"> The starting location of the object</param>
        /// <param name="AngleOffset"> The input angle should be in radians and will go clockwise starting in the x direction</param>

        public BasicPath(ILocationEquation locationEquation, Vector2 initialLocation, double AngleOffset, double speedRatio = 1)
        {
            _locationEquation = locationEquation;
            _speedRatio       = speedRatio;
            _initialLocation  = initialLocation;
            Offset            = initialLocation - locationEquation.GetLocation(0);
            this.AngleOffset  = AngleOffset;
            StartTime         = Clock.getClock().getTime();
        }
Пример #2
0
        public override Vector2 UpdateLocation()
        {
            long curTime = (long)(Clock.getClock().getTime() * _speedRatio);

            Vector2 newLocation = _locationEquation.GetLocation(curTime - StartTime);

            newLocation = VectorRotation.RotateVector(AngleOffset, newLocation);

            return(newLocation + Offset);
        }
Пример #3
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        public BasicPath(BasicPath path, Vector2 initialLocation, double AngleOffset, double speedRatio = 1)
        {
            _locationEquation = path._locationEquation;
            _speedRatio       = speedRatio;

            Offset = initialLocation - _locationEquation.GetLocation(0);

            this.AngleOffset = AngleOffset;

            this.StartTime = Clock.getClock().getTime();
        }
        public Vector2 GetLocation(long ticksElapsed)
        {
            Vector2 newLoc = equation.GetLocation(ticksElapsed);

            return(VectorRotation.RotateVector(angle, newLoc));
        }