public void Dispose() { foreach (var thriftEndpoint in thriftEndpoints) { thriftEndpoint.Dispose(); } loadBalancer.Dispose(); }
protected virtual void Dispose(bool isDisposing) { if (!isDisposing) { return; } if (_loadBalancer != null) { _loadBalancer.Dispose(); _loadBalancer = null; } _logger = null; }
public void TearDown() { _loadBalancer?.Dispose(); }