Пример #1
0
 public static void GetSceneResource(string resourceName, Action <UnityEngine.Object> loaded)
 {
     if (string.IsNullOrEmpty(resourceName))
     {
         if (loaded != null)
         {
             loaded(null);
         }
     }
     else
     {
         m_assetMgr.LoadSceneAsset(resourceName, delegate(UnityEngine.Object obj) {
             if (obj != 0)
             {
                 int key = obj.GetInstanceID();
                 if (!m_resourceDic.ContainsKey(key))
                 {
                     m_resourceDic.Add(key, resourceName);
                 }
             }
             if (loaded != null)
             {
                 loaded(obj);
             }
         });
     }
 }
Пример #2
0
 /// <summary>
 /// 获取场景资源对象。
 /// </summary>
 /// <param name="resourceName">资源文件名(不带路径,带后缀)</param>
 /// <param name="loaded">资源对象加载完成回调</param>
 public static void GetSceneResource(string resourceName, Action <Object> loaded)
 {
     if (String.IsNullOrEmpty(resourceName))
     {
         if (loaded != null)
         {
             loaded(null);
         }
         return;
     }
     m_assetMgr.LoadSceneAsset(resourceName, (obj) =>
     {
         if (obj)
         {
             int id = obj.GetInstanceID();
             if (!m_resourceDic.ContainsKey(id))
             {
                 m_resourceDic.Add(id, resourceName);
             }
         }
         if (loaded != null)
         {
             loaded(obj);
         }
     });
 }