// Start is called before the first frame update void Start() { anim = GetComponent <Animator>(); var gameController = FindObjectOfType <GameControllerScript>(); listenerCollision = gameController; listenerAttack = gameController; }
public void removeListenerOfAttackAction(IListenerOfAttackAction listener) { listenersAttack.Remove(listener); }
public void addListenerOfAttackAction(IListenerOfAttackAction listener) { listenersAttack.Add(listener); }
// Start is called before the first frame update void Start() { gameController = FindObjectOfType <GameControllerScript>(); }