private void Awake() { _livesSystem = new LivesSystem(); _scoreSystem = new ScoreSystem(); _matchSystem = new MatchSystem(_livesSystem, _scoreSystem); _playField = GetComponent <IPlayField>(); _saveManager = GetComponent <ISaveManager>(); _inputSystem = GetComponent <IInputSystem>(); _roundUiManager = GetComponent <IRoundUiManager>(); _gameSceneManager = GetComponent <IGameSceneManager>(); _lightAndCameraSystem = GetComponent <ILightAndCameraSystem>(); _cardMeshes = GetComponent <CardReferences>().GetCardObjects(); StartCoroutine(InitializeRound()); }
public IEnumerator Initialize(IMatchSystem matchSystem, Mesh[] cardReferences, ILightAndCameraSystem lightAndCameraSystem) { _cardReferences = cardReferences; _matchSystem = matchSystem; OnUpdate += CheckGameEnd; lightAndCameraSystem.Initiallize(GetFieldCenterPosition()); yield return(CreateCards()); }