Пример #1
0
        internal void Setup <T>(CompositeDisposable cd, IEngine engine, ILi <T> li, Func <T, object> extractor)
        {
            var lastCd      = new CompositeDisposable();
            var lastTargets = new List <object>();

            cd.Add(lastCd);
            engine.Computer(cd,
                            new object[] { li },
                            () =>
            {
                var l       = li.Read();
                var targets = new List <object>();
                for (int i = 0, n = l.Count; i < n; ++i)
                {
                    targets.Add(extractor(l[i]));
                }

                if (targets.Count == lastTargets.Count)
                {
                    bool isSame = true;
                    for (int i = 0, n = targets.Count; i < n; ++i)
                    {
                        if (!ReferenceEquals(targets[i], lastTargets[i]))
                        {
                            isSame = false;
                            break;
                        }
                    }
                    if (isSame)
                    {
                        return;
                    }
                }
                lastTargets.Clear();
                lastTargets.AddRange(targets);

                lastCd.Dispose();
                if (targets.Count > 0)
                {
                    engine.Computer(lastCd,
                                    targets.ToArray(),
                                    () =>
                    {
                        // Work around to ensure different instance of action is registerd
                        l.GetHashCode();
                        inner.Fire(Empty.Instance);
                        engine.MarkDirty(this);
                    }
                                    );
                }
            }
                            );
        }
Пример #2
0
        public static void UncompletedCount(IEl <int> target, ILi <ITodoItem> items_)
        {
            var items            = items_.Read();
            int uncompletedCount = 0;

            for (int i = 0, n = items.Count; i < n; ++i)
            {
                if (!items[i].IsCompleted.Read())
                {
                    ++uncompletedCount;
                }
            }
            if (uncompletedCount != target.Read())
            {
                target.Write(uncompletedCount);
            }
        }
Пример #3
0
            public State(IEngine engine)
            {
                Ids  = engine.Li(new List <string>());
                Xs   = engine.Li(new List <int>());
                Ys   = engine.Li(new List <int>());
                Vxs  = engine.Li(new List <int>());
                Vys  = engine.Li(new List <int>());
                Tick = engine.MultiOp <int>();
                Add  = engine.MultiOp <Rigidbody>();

                engine.Computer(cd,
                                new object[] { Tick, Add },
                                () =>
                {
                    var tick = Tick.Read();
                    var add  = Add.Read();

                    if (tick.Count <= 0 && add.Count <= 0)
                    {
                        return;
                    }

                    var xs = Xs.AsWrite();
                    var ys = Ys.AsWrite();

                    {
                        var vxs = Vxs.Read();
                        var vys = Vys.Read();

                        for (int t = 0, c = tick.Count; t < c; ++t)
                        {
                            var dt = tick[t];

                            for (int i = 0, n = Ids.Read().Count; i < n; ++i)
                            {
                                xs[i] += vxs[i] * dt;
                                ys[i] += vys[i] * dt;
                            }
                        }
                    }

                    if (add.Count > 0)
                    {
                        for (int i = 0, n = add.Count; i < n; ++i)
                        {
                            var r = add[i];
                            xs.Add(r.X);
                            ys.Add(r.Y);
                        }
                    }
                }
                                );

                engine.Computer(cd,
                                new object[] { Add },
                                () =>
                {
                    var add = Add.Read();

                    if (add.Count <= 0)
                    {
                        return;
                    }

                    var ids = Ids.AsWrite();
                    var vxs = Vxs.AsWrite();
                    var vys = Vys.AsWrite();

                    for (int i = 0, n = add.Count; i < n; ++i)
                    {
                        var r = add[i];
                        ids.Add(r.Id);
                        vxs.Add(r.Vx);
                        vys.Add(r.Vy);
                    }
                }
                                );
            }
Пример #4
0
            public State(IEngine engine)
            {
                Ids    = engine.Li(new List <string>());
                Sheets = engine.Li(new List <object>());
                CurrentFrameIndexes = engine.Li(new List <int>());
                TotalFrames         = engine.Li(new List <int>());
                Speeds = engine.Li(new List <int>());
                Tick   = engine.MultiOp <int>();
                Add    = engine.MultiOp <Sprite>();

                engine.Computer(cd,
                                new object[] { Tick, Add },
                                () =>
                {
                    var tick = Tick.Read();
                    var add  = Add.Read();

                    if (tick.Count <= 0 && add.Count <= 0)
                    {
                        return;
                    }

                    var currentFrameIndexes = CurrentFrameIndexes.AsWrite();

                    {
                        var totalFrames = TotalFrames.Read();
                        var speeds      = Speeds.Read();

                        for (int t = 0, c = tick.Count; t < c; ++t)
                        {
                            var dt = tick[t];

                            for (int i = 0, n = Ids.Read().Count; i < n; ++i)
                            {
                                var current            = currentFrameIndexes[i];
                                current                = (current + dt * speeds[i]) % totalFrames[i];
                                currentFrameIndexes[i] = current;
                            }
                        }
                    }

                    if (add.Count > 0)
                    {
                        for (int i = 0, n = add.Count; i < n; ++i)
                        {
                            var s = add[i];
                            currentFrameIndexes.Add(s.CurrentFrameIndex);
                        }
                    }
                }
                                );

                engine.Computer(cd,
                                new object[] { Add },
                                () =>
                {
                    var add = Add.Read();

                    if (add.Count <= 0)
                    {
                        return;
                    }

                    var ids         = Ids.AsWrite();
                    var sheets      = Sheets.AsWrite();
                    var totalFrames = TotalFrames.AsWrite();
                    var speeds      = Speeds.AsWrite();

                    for (int i = 0, n = add.Count; i < n; ++i)
                    {
                        var s = add[i];
                        ids.Add(s.Id);
                        sheets.Add(s.Sheet);
                        totalFrames.Add(s.TotalFrame);
                        speeds.Add(s.Speed);
                    }
                }
                                );
            }