Пример #1
0
 /// <summary>
 /// OnTriggerEnter is called when the Collider other enters the trigger.
 /// </summary>
 /// <param name="other">The other Collider involved in this collision.</param>
 void OnTriggerEnter2D(Collider2D other)
 {
     if (hadTrigger == true)
     {
         return;
     }
     if (other.tag == "Player")
     {
         if (levelObject == null)
         {
             Debug.Log("找不到LevelObject");
             return;
         }
         levelObject.OnTrigger();
         hadTrigger = true;
     }
 }