/// <summary> /// OnTriggerEnter is called when the Collider other enters the trigger. /// </summary> /// <param name="other">The other Collider involved in this collision.</param> void OnTriggerEnter2D(Collider2D other) { if (hadTrigger == true) { return; } if (other.tag == "Player") { if (levelObject == null) { Debug.Log("找不到LevelObject"); return; } levelObject.OnTrigger(); hadTrigger = true; } }