Пример #1
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.name == "VaporDeathCollider")
        {
            if (returnToSpawn == true)
            {
                if (platform != null)
                {
                    transform.position = platform.transform.position + new Vector3(0, 1f, 0);
                }
                else
                {
                    transform.position = startPosition;
                }
                rb.velocity = new Vector2(0, 0);
            }
        }

        if (collision.tag == "CondensationArea")
        {
            manager.SetCondensedVapour(manager.GetCondensedVapour() + 1);

            manager.ChangeCloudColour();
            Destroy(gameObject);
        }
    }
Пример #2
0
    protected override void Start()
    {
        base.Start();

        manager = managerObj.GetComponent <ILevelManagerCondensation>();

        //condensation bar
        condensationBar = this.transform.GetChild(4).gameObject.GetComponent <ProgressBar>();
        setInitialBarValues(condensationBar, manager.GetCondensedVapour(), manager.GetCondensedVapourNeeded());
    }
Пример #3
0
 protected override void Update()
 {
     base.Update();
     condensationBar.BarValue = manager.GetCondensedVapour();
 }