public void OnLoadResources(IUnityAssetManager assetManager) { _terrainRenderer.GetTerrainDataNames(_terrainName); if (_terrainName.Count > 0) { for (int i = 0; i < _terrainName.Count; ++i) { AssetInfo addr = new AssetInfo("tablesfrombuilding", _terrainName[i]); _logger.InfoFormat("´òËãÔØÈë _terrainName£¬BundleName={0}, AssetName={1}", addr.BundleName, addr.AssetName); assetManager.LoadAssetAsync((UnityEngine.Object)null, addr, _terrainRenderer.LoadedTerrainData); } _terrainName.Clear(); } if (_sessionState != null) { if (_levelManager.NotFinishedRequests <= 0 && _terrainRenderer.IsLoadingEnd) { _sessionState.FullfillExitCondition(typeof(TerrainDataLoadSystem)); } else { if ((System.DateTime.Now - _lastPrintTime).TotalMilliseconds > _logInterval) { _lastPrintTime = System.DateTime.Now; _logger.InfoFormat("NotFinishedRequests =={0}, IsLoadingEnd =={1}", _levelManager.NotFinishedRequests, _terrainRenderer.IsLoadingEnd); _logger.InfoFormat(_levelManager.GetRequestString()); //if (_logInterval < 60000) // _logInterval *= 2; } } } }