void ISocialPlatform.LoadScores(ILeaderboard board, System.Action <bool> callback) { if (!VerifyUser()) { return; } // Fill in fake server side data on leaderboard Leaderboard thisBoard = (Leaderboard)board; foreach (Leaderboard lb in m_Leaderboards) { // TODO: In the real world the board might have thousands of scores but only 100 // are returned, for now we can assume they are less than 100 here // TODO: Apply the filters which the leaderboard has, right now it always returns everything found if (lb.id == thisBoard.id) { thisBoard.SetTitle(lb.title); thisBoard.SetScores(lb.scores); thisBoard.SetMaxRange((uint)lb.scores.Length); } } SortScores(thisBoard); SetLocalPlayerScore(thisBoard); if (callback != null) { callback(true); } }
public void LoadScores(ILeaderboard board, Action <bool> callback) { if (!this.IsAuthenticated()) { Logger.e("LoadScores can only be called after authentication."); if (callback != null) { callback(false); } } LeaderboardTimeSpan timeSpan; switch ((int)board.get_timeScope()) { case 0: timeSpan = LeaderboardTimeSpan.Daily; break; case 1: timeSpan = LeaderboardTimeSpan.Weekly; break; case 2: timeSpan = LeaderboardTimeSpan.AllTime; break; default: timeSpan = LeaderboardTimeSpan.AllTime; break; } ((PlayGamesLeaderboard)board).loading = true; Logger.d("LoadScores, board=" + (object)board + " callback is " + (object)callback); this.mClient.LoadScores(board.get_id(), LeaderboardStart.PlayerCentered, board.get_range().count <= 0 ? this.mClient.LeaderboardMaxResults() : (int)board.get_range().count, board.get_userScope() != 1 ? LeaderboardCollection.Public : LeaderboardCollection.Social, timeSpan, (Action <LeaderboardScoreData>)(scoreData => this.HandleLoadingScores((PlayGamesLeaderboard)board, scoreData, callback))); }
void CheckForHighscore() { lb = PlayGamesPlatform.Instance.CreateLeaderboard(); lb.id = GPGSIds.leaderboard_defenders_of_the_white_house; lb.LoadScores(ok => { if (ok) { Debug.Log(lb.localUserScore.formattedValue); if (PlayerPrefs.GetInt("HighScore") > int.Parse(lb.localUserScore.formattedValue)) { PushScoreToTheBoard(PlayerPrefs.GetInt("HighScore")); } else { PlayerPrefs.SetInt("HighScore", int.Parse(lb.localUserScore.formattedValue)); } } else { Debug.Log("Error retrieving leaderboardi"); } }); if (SceneManager.GetActiveScene().name == "LoadScene") { GameObject.Find("Curtain").GetComponent <PreLoadScript>().LoadComplete(); } }
public Leaderboard(ILeaderboard leaderboard, DiscordSocketClient client, IChallenges challenges, ISolutions solutions) { _leaderboard = leaderboard; _client = client; _challenges = challenges; _solutions = solutions; }
private void CreateLeaderboardInstance() { /* * Note: * CreateLeaderboardInstance() can be called elsewhere in case the player's user data changes during gameplay. * It may be best to connect to the button that will display the leaderboard or it can be called right after the * player submits a new high score to the leaderboard, which might make the most sense because then it will re-evaluate * the user's data and load the appropriate rank range of the leaderboard. * */ DisplayDebugLog("Creating an instance of the Game Center leaderboard..."); // Create an instance of the Game Center leaderboard using the ILeaderboard leaderboard variable and initialize its id and range leaderboard = Social.CreateLeaderboard(); #if UNITY_ANDROID leaderboard.id = gpgsLeaderboardID; #endif #if UNITY_IOS leaderboard.id = iosLeaderboardID; #endif // Set the desired range for the leaderboard leaderboard.range = LocalTen(); DisplayDebugLog("Leaderboard instance created."); // Load the leaderboard scores once the leaderboard has been initialized ProcessLoadedScores(); // Note: Scores are loaded before the user profiles because the order/ranking is based on scores, not usernames }
/// <summary> /// Loads the scores. /// </summary> /// <param name="leaderboard"> /// Leaderboard. /// </param> /// <param name="callback"> /// Callback. /// </param> public void LoadScores (ILeaderboard leaderboard, Action<bool> callback) { LoadScores(leaderboard.id, scores => { callback(scores != null); }); }
/// <summary> /// Initializes client properties. /// </summary> private void Initialize() { this.ChessAI = new ChessAI(this); this.ChessTest = new ChessTest(this); this.Leaderboard = new Leaderboard(this); this.BaseUri = new Uri("https://magicianschessapi.azurewebsites.net"); SerializationSettings = new JsonSerializerSettings { Formatting = Formatting.Indented, DateFormatHandling = DateFormatHandling.IsoDateFormat, DateTimeZoneHandling = DateTimeZoneHandling.Utc, NullValueHandling = NullValueHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Serialize, ContractResolver = new ReadOnlyJsonContractResolver(), Converters = new List <JsonConverter> { new Iso8601TimeSpanConverter() } }; DeserializationSettings = new JsonSerializerSettings { DateFormatHandling = DateFormatHandling.IsoDateFormat, DateTimeZoneHandling = DateTimeZoneHandling.Utc, NullValueHandling = NullValueHandling.Ignore, ReferenceLoopHandling = ReferenceLoopHandling.Serialize, ContractResolver = new ReadOnlyJsonContractResolver(), Converters = new List <JsonConverter> { new Iso8601TimeSpanConverter() } }; CustomInitialize(); }
public void LoadScores(ILeaderboard board, Action <bool> callback) { bool flag = !this.VerifyAuthentication(); if (flag) { bool flag2 = callback != null; if (flag2) { callback(false); } } else { Leaderboard leaderboard = (Leaderboard)board; GcLeaderboard gcLeaderboard = new GcLeaderboard(leaderboard); GameCenterPlatform.m_GcBoards.Add(gcLeaderboard); string[] array = leaderboard.GetUserFilter(); bool flag3 = array.Length == 0; if (flag3) { array = null; } gcLeaderboard.Internal_LoadScores(board.id, board.range.from, board.range.count, array, (int)board.userScope, (int)board.timeScope, callback); } }
void init() { friendScoreLoaded = false; #if UNITY_EDITOR testMode = true; #endif if (testMode) { // Test values for Unity Editor IScore[] testScores = new IScore[4]; for (int i = 0; i < testScores.Length; i++) { testScores[i] = new IScoreTestImpl(50 * i, testScores.Length - i, "TEST_USER_" + i); } scores = testScores; SocialPlatformManager.cache.myProfile = new IUserProfileTestImpl("TESTMYSELF", null, false, "TEST_MYSELF!!!"); friendScoreLoaded = true; } else { if (SocialPlatformManager.isAuthenticated()) { lb = Social.CreateLeaderboard(); lb.id = SocialPlatformManager.spm.leaderboardInfoMap[AchievementManager.LB_SINGLE]; lb.range = new Range(1, SocialPlatformManager.cache.MaxLoadCount); lb.userScope = SocialPlatformManager.cache.userScope; lb.timeScope = TimeScope.AllTime; lb.LoadScores(loadFriendScores); } } }
public string GenerateHTMLLeaderBoards(ILeaderboard leaderboard) { string outputString = $"\n<!-- START OF {leaderboard.GameName} -->\n"; outputString += "<div class=score-table>\n"; outputString += $"\t<h1>{leaderboard.GameName}</h1>\n"; outputString += "\t<table class=\"table table-striped table-dark\">\n"; outputString += "\t\t<thead>\n\t\t\t<tr>\n"; string[] tableHeaders = new string[] { "Position", "Name", "Games Played", "Points", "Avg." }; foreach (var tableHeader in tableHeaders) { outputString += $"\t\t\t\t<th scope=\"col\">{tableHeader}</th>\n"; } outputString += "\t\t\t</tr>\n"; outputString += "\t\t</thead>\n\t\t<tbody>\n"; int position = 1; foreach (var player in leaderboard.Players) { outputString += "\t\t\t<tr> \n"; outputString += $"\t\t\t\t<td>{position++}</td>\n"; outputString += $"\t\t\t\t<td>{player.Name}</td>\n"; outputString += $"\t\t\t\t<td>{player.GamesPlayed}</td>\n"; outputString += $"\t\t\t\t<td>{player.Points}</td>\n"; outputString += $"\t\t\t\t<td>{player.Average}</td>\n"; } outputString = outputString + "\t\t\t</tr>\n"; return(outputString + $"\t\t</tbody>\n\t</table>\n</div>\n<!--END OF {leaderboard.GameName} -->\n"); }
void ProcessAuthentication(bool success) { if (success) { ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = leaderboardID; leaderboard.LoadScores(yes => { if (yes) { IScore[] scores = leaderboard.scores; foreach (IScore iscore in scores) { int value = (int)iscore.value; Debug.Log(value); if (iscore.userID == Social.localUser.id) { if (value > score) { PlayerPrefs.SetInt("Highscore", value); UpdateText(); } if (value < score) { //report score } } } } else { Debug.Log("No scores loaded"); } }); } }
// This function gets called when Authenticate completes // Note that if the operation is successful, Social.localUser will contain data from the server. public static void ProcessAuthentication(bool success) { if (success) { Debug.Log("Authenticated, loading leaderboard"); // Request loaded achievements, and register a callback for processing them // Social.LoadAchievements (ProcessLoadedAchievements); ILeaderboard leaderboard = Social.CreateLeaderboard(); #if UNITY_IPHONE leaderboard.id = "indeep_101"; #else leaderboard.id = "CgkIqb-bqeIPEAIQAQ"; #endif // leaderboard.LoadScores (result => { // Debug.Log("Received " + leaderboard.scores.Length + " scores"); // foreach (IScore score in leaderboard.scores) // Debug.Log(score); // }); } else { Debug.Log("Failed to authenticate"); } }
public async Task ReplyLeaderboardAsync(ILeaderboard leaderboard) { List <string> lines = new List <string>(leaderboard.Select(item => { int rankWidth = leaderboard.Count().ToString().Length; int scoreWidth = leaderboard.Max(i => i.Score).ToString().Length; return(string.Format("**`{0}.`**{1}`{2}` {3}", item.Rank.ToString("0".PadRight(rankWidth, '0')), item.Icon, item.Score.ToString("0".PadRight(scoreWidth, '0')), string.Format(item.Rank <= 3 ? "**{0}**" : "{0}", string.IsNullOrEmpty(item.Name) ? "Results" : item.Name.ToTitle()) )); })); IEnumerable <Discord.Messaging.IEmbed> pages = EmbedUtilities.CreateEmbedPages(string.Empty, lines, itemsPerPage: 20, columnsPerPage: 1, options: EmbedPaginationOptions.AddPageNumbers); string title = leaderboard.Title; if (string.IsNullOrWhiteSpace(title)) { title = "Leaderboard"; } title = $"🏆 {title.ToTitle()} ({lines.Count()})"; foreach (Discord.Messaging.IEmbed page in pages) { page.Title = title; } await ReplyAsync(new PaginatedMessage(pages)); }
/// <summary> /// Loads the scores. /// </summary> /// <param name="leaderboard"> /// Leaderboard. /// </param> /// <param name="callback"> /// Callback. /// </param> public void LoadScores(ILeaderboard leaderboard, Action <bool> callback) { LoadScores(leaderboard.id, scores => { callback(scores != null); }); }
public void getHighestScore() { #if UNITY_ANDROID //leaderboardID = ANDROIDlbID1; leaderboardID = AndroidLBName; #elif UNITY_IPHONE //leaderboardID = IOSlbID1; leaderboardID = IOSLBName; #endif ILeaderboard lb = Social.CreateLeaderboard(); lb.id = leaderboardID; lb.SetUserFilter(new string[] { Social.localUser.id }); lb.LoadScores((bool success) => { if (success) { if (lb.scores.Length > 0) { Debug.Log("Got user's score: " + lb.scores.GetValue(0).ToString()); } else { Debug.Log("lb.scores.Length is 0."); } } else { Debug.Log("Did not get the user's score."); } }); }
void ISocialPlatform.LoadScores(ILeaderboard board, Action <bool> callback) { if (!this.VerifyUser()) { return; } Leaderboard board1 = (Leaderboard)board; using (List <Leaderboard> .Enumerator enumerator = this.m_Leaderboards.GetEnumerator()) { while (enumerator.MoveNext()) { Leaderboard current = enumerator.Current; if (current.id == board1.id) { board1.SetTitle(current.title); board1.SetScores(current.scores); board1.SetMaxRange((uint)current.scores.Length); } } } this.SortScores(board1); this.SetLocalPlayerScore(board1); if (callback == null) { return; } callback(true); }
// Use this for initialization void Start() { _text = GetComponent <Text>(); _text.text = "Loading Top 5 leaderboard"; lb = Social.CreateLeaderboard(); lb.id = "CgkI0tnNw8EVEAIQAQ"; getTopFive(); }
public bool GetLoading(ILeaderboard board) { if (board != null) { return(board.get_loading()); } return(false); }
bool ISocialPlatform.GetLoading(ILeaderboard board) { if (!VerifyUser()) { return(false); } return(((Leaderboard)board).loading); }
public InMemoryScheduler(IChallenges challenges, ISolutions solutions, IBroadcast broadcaster, ILeaderboard leaderboard, DiscordSocketClient client) { _challenges = challenges; _solutions = solutions; _broadcaster = broadcaster; _client = client; _leaderboard = leaderboard; }
/// <summary> /// Not implemented yet. Calls the callback with <c>false</c>. /// </summary> public void LoadScores(ILeaderboard board, Action <bool> callback) { Logger.w("PlayGamesPlatform.LoadScores not implemented."); if (callback != null) { callback.Invoke(false); } }
/// <summary> /// Loads the scores of a Leaderboard. /// </summary> /// <param name="board">Board.</param> /// <param name="callback">Callback.</param> /// <example> /// Example of usage: /// <code> /// Leaderboard myLeaderboard = CombuManager.platform.CreateLeaderboard(); /// myLeaderboard.id = "123"; /// myLeaderboard.timeScope = UnityEngine.SocialPlatforms.TimeScope.AllTime; /// myLeaderboard.range = new UnityEngine.SocialPlatforms.Range(1, 10); /// CombuManager.platform.LoadScores (myLeaderboard, (bool success) => { /// Debug.Log("LoadScores: " + success); /// }); /// </code> /// </example> public virtual void LoadScores(ILeaderboard board, System.Action <bool> callback) { if (!CombuManager.isInitialized) { throw new System.Exception("Combu Manager not initialized"); } board.LoadScores(callback); }
public ValuesController(IEnumerable <IGamingService> gamingServices, IPurchasingService purchasingService, IUnitOfWork unitOfWork, ILeaderboard <UserModel> leaderboard, ConcreteService concreteService) { _gamingService = gamingServices; _purchasingService = purchasingService; _unitOfWork = unitOfWork; _leaderboard = leaderboard; _concreteService = concreteService; }
/// <summary> /// Gets the loading state of a Leaderboard. /// </summary> /// <returns><c>true</c>, if loading was gotten, <c>false</c> otherwise.</returns> /// <param name="board">Board.</param> /// <example> /// Example of usage: /// <code> /// Debug.Log("LoadFriends: " + CombuManager.platform.GetLoading(myLeaderboard)); /// </code> /// </example> public virtual bool GetLoading(ILeaderboard board) { if (!CombuManager.isInitialized) { throw new System.Exception("Combu Manager not initialized"); } return(board.loading); }
// Use this for initialization void Start() { _text = GetComponent<Text>(); _text.text = "Loading Top 5 leaderboard"; lb = Social.CreateLeaderboard(); lb.id = "CgkI0tnNw8EVEAIQAQ"; getTopFive(); }
internal iOSLeaderboard(string _identifier) { // Initialize properties m_leaderboardData = Social.CreateLeaderboard(); Identifier = _identifier; // Set initial properties m_leaderboardData.range = new Range(0, 0); }
/// <summary> /// Loads the scores. /// </summary> /// <param name='board'> /// Board. /// </param> /// <param name='callback'> /// Callback. /// </param> public void LoadScores(ILeaderboard board, System.Action <bool> callback) { // This function doesn't do anything with a null leaderboard. if (null == board) { AGSClient.LogGameCircleError("LoadScores \"board\" argument should not be null"); return; } board.LoadScores(callback); }
public InMemoryScheduler(IChallenges challenges, ISolutions solutions, IBroadcast broadcaster, ILeaderboard leaderboard, DiscordSocketClient client, IMessages messages, ITrueskillUpdater skillUpdate) { _challenges = challenges; _solutions = solutions; _broadcaster = broadcaster; _client = client; _messages = messages; _skillUpdate = skillUpdate; _leaderboard = leaderboard; }
/// <summary> /// Gets the loading status of the leaderboard. /// </summary> /// <returns> /// The loading. /// </returns> /// <param name='board'> /// If set to <c>true</c> board. /// </param> public bool GetLoading(ILeaderboard board) { // This function doesn't do anything with a null leaderboard. if (null == board) { AGSClient.LogGameCircleError("GetLoading \"board\" argument should not be null"); return(false); } return(board.loading); }
void DoLeaderboard() { m_Leaderboard = Social.CreateLeaderboard(); Debug.Log(m_Leaderboard); Debug.Log(m_Leaderboard.id); //m_Leaderboard = Social.CreateLeaderboard(); m_Leaderboard.id = leaderboardName; //leaderboardID; // YOUR CUSTOM LEADERBOARD NAME m_Leaderboard.LoadScores(result => DidLoadLeaderboard(result)); Debug.Log(m_Leaderboard.id); }
public void LoadUsersandScores(ILeaderboard lb) { ScoreList [0].text = "successfully called load"; if (lb == null) { ScoreList [1].text = "but failed to get HS"; } else { ScoreList [1].text = lb.localUserScore.ToString(); } }
private ILeaderboard GetAllTimeLeaderboard() { ILeaderboard board = Social.Active.CreateLeaderboard(); #if UNITY_ANDROID board.id = "CgkIzIrx5K0SEAIQAQ"; #else board.id = "classic_alltime"; #endif board.userScope = UserScope.Global; return(board); }
void ProcessAuthentication(bool success) { if (success) { Social.LoadAchievements(ProcessLoadedAchievements); Debug.Log("Creating leaderboard " + LeaderboardName); ILeaderboard leaderboard = Social.CreateLeaderboard(); leaderboard.id = LeaderboardName; Debug.Log("Loading scores for leaderboard " + LeaderboardName); leaderboard.LoadScores(result => ProcessScores(result, leaderboard)); } }
public void init() { if (SocialPlatformManager.isAuthenticated()) { Debug.Log("SocialDataCache: Start initializing..."); #if UNITY_IOS // Write for Game Center lb = Social.CreateLeaderboard(); #elif UNITY_ANDROID lb = PlayGamesPlatform.Instance.CreateLeaderboard(); #endif lb.id = SocialPlatformManager.spm.leaderboardInfoMap[AchievementManager.LB_SINGLE]; lb.range = new Range(1, MaxLoadCount); lb.userScope = userScope; lb.timeScope = TimeScope.AllTime; lb.LoadScores(loadFriendScores); } else { Debug.Log("SocialDataCache: Not authorized yet"); } }
void ISocialPlatform.LoadScores(ILeaderboard board, Action<bool> callback) { if (!this.VerifyUser()) { return; } Leaderboard leaderboard = (Leaderboard)board; foreach (Leaderboard current in this.m_Leaderboards) { if (current.id == leaderboard.id) { leaderboard.SetTitle(current.title); leaderboard.SetScores(current.scores); leaderboard.SetMaxRange((uint)current.scores.Length); } } this.SortScores(leaderboard); this.SetLocalPlayerScore(leaderboard); if (callback != null) { callback(true); } }
void ISocialPlatform.LoadScores(ILeaderboard board, Action<bool> callback) { if (!this.VerifyUser()) return; Leaderboard board1 = (Leaderboard) board; using (List<Leaderboard>.Enumerator enumerator = this.m_Leaderboards.GetEnumerator()) { while (enumerator.MoveNext()) { Leaderboard current = enumerator.Current; if (current.id == board1.id) { board1.SetTitle(current.title); board1.SetScores(current.scores); board1.SetMaxRange((uint) current.scores.Length); } } } this.SortScores(board1); this.SetLocalPlayerScore(board1); if (callback == null) return; callback(true); }
private sealed virtual bool UnityEngine.SocialPlatforms.ISocialPlatform.GetLoading(ILeaderboard board){}
internal iOSLeaderboard (string _identifier) { // Initialize properties m_leaderboardData = Social.CreateLeaderboard(); Identifier = _identifier; // Set initial properties m_leaderboardData.range = new Range(0, 0); }
/// <summary> /// Loads the leaderboard based on the constraints in the leaderboard /// object. /// <param name="board">The leaderboard object. This is created by /// calling CreateLeaderboard(), and then initialized appropriately.</param> /// <param name="callback">callback, returning boolean for success</param> /// </summary> public void LoadScores(ILeaderboard board, Action<bool> callback) { if (!IsAuthenticated()) { GooglePlayGames.OurUtils.Logger.e("LoadScores can only be called after authentication."); if (callback != null) { callback(false); } } LeaderboardTimeSpan timeSpan; switch (board.timeScope) { case TimeScope.AllTime: timeSpan = LeaderboardTimeSpan.AllTime; break; case TimeScope.Week: timeSpan = LeaderboardTimeSpan.Weekly; break; case TimeScope.Today: timeSpan = LeaderboardTimeSpan.Daily; break; default: timeSpan = LeaderboardTimeSpan.AllTime; break; } ((PlayGamesLeaderboard)board).loading = true; GooglePlayGames.OurUtils.Logger.d("LoadScores, board=" + board + " callback is " + callback); mClient.LoadScores( board.id, LeaderboardStart.PlayerCentered, board.range.count > 0 ? board.range.count : mClient.LeaderboardMaxResults(), board.userScope == UserScope.FriendsOnly ? LeaderboardCollection.Social : LeaderboardCollection.Public, timeSpan, (scoreData) => HandleLoadingScores( (PlayGamesLeaderboard)board, scoreData, callback)); }
/// <summary> /// Check if the leaderboard is currently loading. /// <param name="board">The leaderboard of interest.</param> /// <returns>true if loading.</returns> /// </summary> public bool GetLoading(ILeaderboard board) { return board != null && board.loading; }
bool ISocialPlatform.GetLoading(ILeaderboard board) { if (!this.VerifyUser()) return false; return ((Leaderboard) board).loading; }
/// <summary> /// Not implemented yet. Returns false. /// </summary> public bool GetLoading(ILeaderboard board) { return false; }
/// <summary> /// Gets the loading status of the leaderboard. /// </summary> /// <returns> /// The loading. /// </returns> /// <param name='board'> /// If set to <c>true</c> board. /// </param> public bool GetLoading(ILeaderboard board) { // This function doesn't do anything with a null leaderboard. if(null == board) { AGSClient.LogGameCircleError("GetLoading \"board\" argument should not be null"); return false; } return board.loading; }
bool ISocialPlatform.GetLoading(ILeaderboard board) { return this.VerifyUser() && ((Leaderboard)board).loading; }
void ProcessAuthentication(bool success) { if (success) { Debug.Log ("Authenticated, checking achievements"); leaderboard = Social.CreateLeaderboard(); if (paidVersion) { leaderboard.id = "com.hemant.triplecommaclubpaid"; } else { leaderboard.id = "com.hemant.triplecommaclub"; } leaderboard.LoadScores(scoreSuccess => { if (scoreSuccess && leaderboard.scores.Length > 0) { Debug.Log ("Got " + leaderboard.scores.Length + " scores"); string myScores = "Leaderboard:\n"; foreach (IScore score in leaderboard.scores) myScores += "\t" + score.userID + " " + score.formattedValue + " " + score.date + "\n"; Debug.Log (myScores); } }); } else { Debug.Log ("Failed to authenticate"); } }
internal void LoadUsersAndDisplay(ILeaderboard lb) { // get the use ids List<string> userIds = new List<string>(); foreach(IScore score in lb.scores) { userIds.Add(score.userID); } Social.LoadUsers(userIds.ToArray(), (users) => { mStatus = "Leaderboard loading: " + lb.title + " count = " + lb.scores.Length; foreach(IScore score in lb.scores) { IUserProfile user = FindUser(users, score.userID); mStatus += "\n" + score.formattedValue + " by " + (string)( (user != null) ? user.userName : "******" + score.userID + "**"); } }); }
//////////////////////////////////////////////////////////////////////////////////////////////////////// public void LoadScores(ILeaderboard board, Action<bool> callback) { }
/// <summary> /// Loads the scores. /// </summary> /// <param name='board'> /// Board. /// </param> /// <param name='callback'> /// Callback. /// </param> public void LoadScores(ILeaderboard board, System.Action<bool> callback) { // This function doesn't do anything with a null leaderboard. if(null == board) { AGSClient.LogGameCircleError("LoadScores \"board\" argument should not be null"); return; } board.LoadScores(callback); }
private sealed virtual void UnityEngine.SocialPlatforms.ISocialPlatform.LoadScores(ILeaderboard board, Action<Boolean> callback){}
/// <summary> /// Not implemented yet. Calls the callback with <c>false</c>. /// </summary> public void LoadScores(ILeaderboard board, Action<bool> callback) { Logger.w("PlayGamesPlatform.LoadScores not implemented."); if (callback != null) { callback.Invoke(false); } }
/************************************************************************************************ * NAME : DoLeaderboard * ACTION : Called from DoLeaderboard when game center has been authenticated * INPUT : none * OUTPUT : none *************************************************************************************************/ void DoLeaderboard() { Leaderboard = Social.CreateLeaderboard(); Leaderboard.id = "TorpedoRun_L7"; /* your game centre leaderboard ID goes here */ D.logx("Loading Leaderboard {0}",Leaderboard.id); Leaderboard.range = new Range(1,100); Leaderboard.LoadScores(result => DidLoadScores(result)); }
/// <summary> /// Gets whether the specified leaderboard is loading. /// </summary> /// <param name="leaderboard">The leaderboard in question.</param> /// <returns type="bool">True if the leaderboard is currently loading scores.</returns> public bool GetLoading (ILeaderboard leaderboard) { return leaderboard.loading; }