//@Static
        /// <summary>
        /// Render layers.
        /// </summary>
        /// <param name="resourceCreator"> The resource-creator. </param>
        /// <param name="layerages"> The layerage. </param>
        /// <returns> The render image. </returns>
        public static ICanvasImage Render(ICanvasResourceCreator resourceCreator, IList <Layerage> layerages)
        {
            ICanvasImage previousImage = null;

            for (int i = layerages.Count - 1; i >= 0; i--)
            {
                Layerage currentLayerage = layerages[i];
                ILayer   currentLayer    = currentLayerage.Self;

                if (currentLayer.Visibility == Visibility.Collapsed)
                {
                    continue;
                }
                if (currentLayer.Opacity == 0)
                {
                    continue;
                }


                //Layer
                ICanvasImage currentImage = currentLayer.GetActualRender(resourceCreator, currentLayerage.Children);
                if (currentImage == null)
                {
                    continue;
                }
                if (previousImage == null)
                {
                    previousImage = currentImage;
                    continue;
                }


                //Blend
                if (currentLayer.BlendMode is BlendEffectMode blendMode)
                {
                    previousImage = new BlendEffect
                    {
                        Background = currentImage,
                        Foreground = previousImage,
                        Mode       = blendMode
                    };
                    continue;
                }

                //Composite
                previousImage = new CompositeEffect
                {
                    Sources =
                    {
                        previousImage,
                        currentImage,
                    }
                };
                continue;
            }

            return(previousImage);
        }