Пример #1
0
        /// <summary>
        /// Register a type that can be referenced in a template during the rendering process.
        /// </summary>
        /// <param name="type"></param>
        /// <remarks>
        /// The [LavaVisible] and [LavaHidden] custom attributes can be applied to determine the visibility of individual properties.
        /// If these attributes are not applied to any members of the type, all members are visible by default.
        /// </remarks>
        public static void RegisterSafeType(Type type)
        {
            if (_engine == null)
            {
                return;
            }

            _engine.RegisterSafeType(type);
        }
Пример #2
0
        /// <summary>
        /// For each of the currently enabled Lava Engines, register a safe type.
        /// </summary>
        /// <param name="type"></param>
        public void RegisterSafeType(Type type)
        {
            if (DotLiquidEngineIsEnabled)
            {
                _dotliquidEngine.RegisterSafeType(type);
            }

            if (FluidEngineIsEnabled)
            {
                _fluidEngine.RegisterSafeType(type);
            }
        }
Пример #3
0
 /// <summary>
 /// Initializes the lava safe types on the engine. This takes care
 /// of special types that we don't have direct access to so we can't
 /// add the proper interfaces to them.
 /// </summary>
 /// <param name="engine">The engine.</param>
 private static void InitializeLavaSafeTypes(ILavaEngine engine)
 {
     engine.RegisterSafeType(typeof(Common.Mobile.DeviceData));
 }