Пример #1
0
        public IHttpActionResult Get(string sound, string user)
        {
            var file = _soundRepository.GetSoundFile(sound);

            if (null == file)
            {
                return(BadRequest($"Sound '{sound}' does not exist"));
            }

            var server = _bot.FindServers(_options.Server).FirstOrDefault();

            if (null == server)
            {
                return(BadRequest($"Could not find server '{_options.Server}'"));
            }

            var discordUser = server.FindUsers(user).FirstOrDefault();

            if (discordUser == null)
            {
                return(BadRequest($"Could not find user '{user}'"));
            }

            var channel = discordUser.VoiceChannel;

            if (null == channel)
            {
                return(BadRequest("Could not find voice channel"));
            }

            _player.PlayAsync(channel, file.Path);

            return(Ok());
        }
Пример #2
0
        private void OnKeyPressed(object sender, ControllerEventArgs args)
        {
            var key   = args.Key;
            var state = args.State;

            if (state != InputEvent.State.Pressed)
            {
                return;
            }

            var server = _bot.FindServers(_options.Server).FirstOrDefault();

            if (null == server)
            {
                Logger.Error("Could not find server");
                return;
            }

            var user = server.FindUsers(_options.User).FirstOrDefault();

            if (user == null)
            {
                Logger.Error("Could not find user");
                return;
            }

            var channel = user.VoiceChannel;

            if (null == channel)
            {
                Logger.Error("Could not find voice channel");
                return;
            }

            var soundName = GetSound(key);

            if (null == soundName)
            {
                Logger.Error("Could not find sound");
                return;
            }

            var sound = _soundRepository.GetSoundFile(soundName);

            _player.PlayAsync(channel, sound.Path);
        }