Пример #1
0
        //private void wakeCalculation(ILArray<double> Ct, int i, ILCell wind, out ILArray<double> v_nac)
        public static void Calculate(ILArray <double> Ct, int i, ILMatFile wind, out ILArray <double> v_nac)
        {
            //% v_nac = WAKECALCULATION(Ct,i,wind)
            //This function calculates the wake
            //Currently it is a very very simplified wake calculation. It just serves as
            //a placeholder for a correct wake calculation that will come later

            ILArray <double> scaling = ILMath.linspace(0.5, 0.9, Ct.Length);

            v_nac = scaling * wind.GetArray <double>("wind").GetValue(i - 1, 1);
        }
Пример #2
0
        private void SetExampleScene(ILPanel panel)
        {
            ILScene scene = new ILScene();

            try {
                ILLabel.DefaultFont = new System.Drawing.Font("Helvetica", 8);
                //ilPanel1.Driver = RendererTypes.GDI;

                #region upper left plot
                // prepare some data
                ILArray <float> P = 1,
                                x = ILMath.linspace <float>(-2, 2, 40),
                                y = ILMath.linspace <float>(2, -2, 40);

                ILArray <float> F = ILMath.meshgrid(x, y, P);
                // a simple RBF
                ILArray <float> Z = ILMath.exp(-(1.2f * F * F + P * P));
                // surface expects a single matrix
                Z[":;:;2"] = F; Z[":;:;1"] = P;

                // add a plot cube
                var pc = scene.Add(new ILPlotCube {
                    // shrink viewport to upper left quadrant
                    ScreenRect = new RectangleF(0.05f, 0, 0.4f, 0.5f),
                    // 3D rotation
                    TwoDMode = false,
                    Children =
                    {
                        // add surface
                        new ILSurface(Z)
                        {
                            // disable mouse hover marking
                            Fill      = { Markable = false },
                            Wireframe ={ Markable                 = false },
                            // make it shiny
                            UseLighting = true,
                            Children    = { new ILColorbar() }
                        },
                        //ILLinePlot.CreateXPlots(Z["1:10;:;0"], markers: new List<MarkerStyle>() {
                        //    MarkerStyle.None,MarkerStyle.None,MarkerStyle.None,MarkerStyle.None,MarkerStyle.Circle, MarkerStyle.Cross, MarkerStyle.Plus, MarkerStyle.TriangleDown }),
                        //new ILLegend("hi","n","ku","zs","le", "blalblalblalblalb\\color{red} hier gehts rot")
                    },
                    Rotation = Matrix4.Rotation(new Vector3(1.1f, -0.4f, -0.69f), 1.3f)
                });

                #endregion

                #region top right plot
                // create a gear shape
                var gear = new ILGear(toothCount: 30, inR: 0.5f, outR: 0.9f)
                {
                    Fill = { Markable = false, Color = Color.DarkGreen }
                };
                // group with right clipping plane
                var clipgroup = new ILGroup()
                {
                    Clipping = new ILClipParams()
                    {
                        Plane0 = new Vector4(1, 0, 0, 0)
                    },
                    Children =
                    {
                        // a camera holding the (right) clipped gear
                        new ILCamera()
                        {
                            // shrink viewport to upper top quadrant
                            ScreenRect = new RectangleF(0.5f, 0, 0.5f, 0.5f),
                            // populate interactive changes back to the global scene
                            IsGlobal = true,
                            // adds the gear to the camera
                            Children ={ gear                },
                            Position = new Vector3(0, 0, -15)
                        }
                    }
                };
                // setup the scene
                var gearGroup = scene.Add(new ILGroup {
                    clipgroup, clipgroup // <- second time: group is cloned
                });

                gearGroup.First <ILCamera>().Parent.Clipping = new ILClipParams()
                {
                    Plane0 = new Vector4(-1, 0, 0, 0)
                };
                // make the left side transparent green
                gearGroup.First <ILTriangles>().Color = Color.FromArgb(100, Color.Green);

                // synchronize both cameras; source: left side
                gearGroup.First <ILCamera>().PropertyChanged += (s, arg) => {
                    gearGroup.Find <ILCamera>().ElementAt(1).CopyFrom(s as ILCamera, false);
                };
                #endregion

                #region left bottom plot
                // start value
                int nrBalls = 10; bool addBalls = true;
                var balls = new ILPoints("balls")
                {
                    Positions = ILMath.tosingle(ILMath.randn(3, nrBalls)),
                    Colors    = ILMath.tosingle(ILMath.rand(3, nrBalls)),
                    Color     = null,
                    Markable  = false
                };
                var leftBottomCam = scene.Add(new ILCamera {
                    ScreenRect = new RectangleF(0, 0.5f, 0.5f, 0.5f),
                    Projection = Projection.Perspective,
                    Children   = { balls }
                });
                // funny label
                string harmony    = @"\color{red}H\color{blue}a\color{green}r\color{yellow}m\color{magenta}o\color{cyan}n\color{black}y\reset
";
                var    ballsLabel = scene.Add(new ILLabel(tag: "harmony")
                {
                    Text     = harmony,
                    Fringe   = { Color = Color.FromArgb(240, 240, 240) },
                    Position = new Vector3(-0.75f, -0.25f, 0)
                });
                long   oldFPS          = 1;
                PointF currentMousePos = new PointF();
                // setup the swarm. Start with a few balls, increase number
                // until framerate drops below 60 fps.
                ILArray <float> velocity = ILMath.tosingle(ILMath.randn(3, nrBalls));
                EventHandler <ILRenderEventArgs> updateBallsRenderFrame = (s, arg) => {
                    // transform viewport coords into 3d scene coords
                    Vector3 mousePos = new Vector3(currentMousePos.X * 2 - 1,
                                                   currentMousePos.Y * -2 + 1, 0);
                    // framerate dropped? -> stop adding balls
                    if (panel.FPS < oldFPS && panel.FPS < 60)
                    {
                        addBalls = false;
                    }
                    oldFPS = panel.FPS;
                    Computation.UpdateBalls(mousePos, balls, velocity, addBalls);
                    // balls buffers have been changed -> must call configure() to publish
                    balls.Configure();
                    // update balls label
                    ballsLabel.Text = harmony + "(" + balls.Positions.DataCount.ToString() + " balls)";
                };

                // saving the mouse position in MouseMove is easier for
                // transforming the coordinates into the viewport
                leftBottomCam.MouseMove += (s, arg) => {
                    // save the mouse position
                    currentMousePos = arg.LocationF;
                };
                panel.BeginRenderFrame += updateBallsRenderFrame;
                m_cleanUpExample        = () => {
                    leftBottomCam.MouseMove -= (s, arg) => {
                        // save the mouse position
                        currentMousePos = arg.LocationF;
                    };
                    panel.BeginRenderFrame -= updateBallsRenderFrame;
                };
                #endregion

                panel.Scene = scene;
            } catch (Exception exc) {
                System.Diagnostics.Trace.WriteLine("ILPanel_Load Error:");
                System.Diagnostics.Trace.WriteLine("====================");
                System.Diagnostics.Trace.WriteLine(exc.ToString());
                MessageBox.Show(exc.ToString());
            }
        }
Пример #3
0
 protected static ILArray <double> linspace(double start, double end, double length)
 {
     return(ILMath.linspace(start, end, length));
 }
Пример #4
0
        private void Dipole_Imaging_Load(object sender, EventArgs e)
        {
            try {
                DataTable table = new DataTable();
                if (inforadio == 0)
                {
                    table.Columns.AddRange(new DataColumn[] { new DataColumn("a (m)"),
                                                              new DataColumn("C1"),
                                                              new DataColumn("C2"),
                                                              new DataColumn("P1"),
                                                              new DataColumn("P2"),
                                                              new DataColumn("X (m)"),
                                                              new DataColumn("Z/n (m)"),
                                                              new DataColumn("V (mV)"),
                                                              new DataColumn("I (mA)"),
                                                              new DataColumn("R (Ω)"),
                                                              new DataColumn("K (m)"),
                                                              new DataColumn("ρa (Ω.m)"),
                                                              new DataColumn("Za (m)") });
                    string[] MyDataLines = MyDataString.Split('\n');
                    L = MyDataLines.Length;
                    double[] data_a   = new double[L];
                    double[] data_C1  = new double[L];
                    double[] data_C2  = new double[L];
                    double[] data_P1  = new double[L];
                    double[] data_P2  = new double[L];
                    double[] data_V   = new double[L];
                    double[] data_I   = new double[L];
                    double[] data_R   = new double[L];
                    double[] data_K   = new double[L];
                    double[] data_Rho = new double[L];
                    double[] data_dis = new double[L];
                    double[] data_n   = new double[L];
                    double[] data_Z   = new double[L];
                    double   pi       = 3.14;

                    for (int i = 0; i < L; i++)
                    {
                        string[] MyDataColumns = MyDataLines[i].Split('\t');
                        data_a[i]   = Convert.ToDouble(MyDataColumns[selected[0]]);
                        data_C1[i]  = Convert.ToDouble(MyDataColumns[selected[1]]);
                        data_C2[i]  = Convert.ToDouble(MyDataColumns[selected[2]]);
                        data_P1[i]  = Convert.ToDouble(MyDataColumns[selected[3]]);
                        data_P2[i]  = Convert.ToDouble(MyDataColumns[selected[4]]);
                        data_V[i]   = Convert.ToDouble(MyDataColumns[selected[5]]);
                        data_I[i]   = Convert.ToDouble(MyDataColumns[selected[6]]);
                        data_R[i]   = data_V[i] / data_I[i];
                        data_n[i]   = data_P1[i] - data_C2[i];
                        data_K[i]   = data_n[i] * data_a[i] * pi * (data_n[i] + 2) * (data_n[i] + 1);
                        data_Rho[i] = data_R[i] * data_K[i];
                        data_dis[i] = (data_P1[i] + data_C2[i]) * data_a[i] / 2;
                        data_Z[i]   = data_n[i] * data_a[i] / 3;
                        object[] Data_Row = { data_a[i],  data_C1[i],  data_C2[i],
                                              data_P1[i], data_P2[i],  data_dis[i],data_n[i],  data_V[i], data_I[i], data_R[i],
                                              data_K[i],  data_Rho[i], data_Z[i] };
                        table.Rows.Add(Data_Row);
                    }
                    dataGridView1.DataSource = table;
                    dis = data_dis;
                    Rho = data_Rho;
                    n   = data_n;

                    double[] X = data_dis;
                    double[] Y = data_n;
                    double[] Z = data_Rho;

                    /*
                     * double[] Z = new double[data_Rho.Length];
                     * for (int i = 0; i < data_Rho.Length; i++)
                     * {
                     *  Z[i] = Math.Log10(data_Rho[i]);
                     * }
                     */
                    double   minX  = X.Min();
                    double   maxX  = X.Max();
                    double   minY  = Y.Min();
                    double   maxY  = Y.Max();
                    double   intX  = 1;
                    double   intY  = 0.1;
                    int      LX    = Convert.ToInt32((maxX - minX) / intX);
                    int      LY    = Convert.ToInt32((maxY - minY) / intY);
                    double[] intpX = new double[LX];
                    double[] intpY = new double[LY];
                    for (int i = 0; i < LX; i++)
                    {
                        if (i == 0)
                        {
                            intpX[i] = minX;
                        }
                        else
                        {
                            intpX[i] = intpX[i - 1] + intX;
                        }
                    }
                    for (int i = 0; i < LY; i++)
                    {
                        if (i == 0)
                        {
                            intpY[i] = minY;
                        }
                        else
                        {
                            intpY[i] = intpY[i - 1] + intY;
                        }
                    }
                    // IDW
                    int      nX    = intpX.Length;
                    int      nY    = intpY.Length;
                    int      N     = nX * nY;
                    double[] intpZ = new double[N];
                    double[] susX  = new double[N];
                    double[] susY  = new double[N];
                    for (int i = 0; i < nY; i++)
                    {
                        for (int j = 0; j < nX; j++)
                        {
                            susX[j + (nX * (i))] = intpX[j];
                            susY[j + (nX * (i))] = intpY[i];
                        }
                    }
                    double k = 2;
                    for (int i = 0; i < N; i++)
                    {
                        double[] d_obs     = new double[X.Length];
                        double[] d_ok      = new double[X.Length];
                        double[] spd_ok    = new double[X.Length];
                        double[] Zspd_ok   = new double[X.Length];
                        double[] s_spd_ok  = new double[X.Length];
                        double[] s_Zspd_ok = new double[X.Length];
                        for (int j = 0; j < X.Length; j++)
                        {
                            d_obs[j]   = Math.Sqrt(Math.Pow(X[j] - susX[i], 2) + Math.Pow(Y[j] - susY[i], 2));
                            d_ok[j]    = Math.Pow(d_obs[j], k);
                            spd_ok[j]  = 1 / (d_ok[j] + 0.00001);
                            Zspd_ok[j] = Z[j] * spd_ok[j];
                            if (j == 0)
                            {
                                s_spd_ok[j]  = spd_ok[j];
                                s_Zspd_ok[j] = Zspd_ok[j];
                            }
                            else
                            {
                                s_spd_ok[j]  = s_spd_ok[j - 1] + spd_ok[j];
                                s_Zspd_ok[j] = s_Zspd_ok[j - 1] + Zspd_ok[j];
                            }
                        }
                        intpZ[i] = s_Zspd_ok[X.Length - 1] / s_spd_ok[X.Length - 1];
                    }
                    ILArray <double> ILintpZ = intpZ;
                    ILArray <double> matrix  = ILMath.zeros(nY, nX);

                    for (int i = 0; i < nY; i++)
                    {
                        ILArray <int> rangeX = ILMath.vec <int>(0, nX - 1);
                        ILArray <int> rangeZ = ILMath.vec <int>(0 + (nX) * (i), (nX * (i + 1) - 1));
                        matrix[i, rangeX] = ILintpZ[rangeZ];
                    }

                    ILArray <float> matrixf = ILMath.convert <double, float>(matrix);
                    ILArray <float> matrixl = ILMath.log10(matrixf);
                    ILArray <float> Xf      = ILMath.convert <double, float>(intpX);
                    ILArray <float> Yf      = -1 * ILMath.convert <double, float>(intpY);

                    matrixgen = matrixf;
                    Xgen      = X;
                    Ygen      = Y;

                    // Example
                    ILArray <float> ZZZ = ILSpecialData.sincf(40, 50);
                    ILArray <float> XXX = ILMath.linspace <float>(1, 2, 50);
                    ILArray <float> YYY = ILMath.linspace <float>(1, 2, 40);
                    ilPanel1.Scene.Add(new ILPlotCube
                    {
                        Axes =
                        {
                            XAxis        =
                            {
                                Label    =
                                {
                                    Text = "Distance (m)"
                                }
                            },
                            YAxis        =
                            {
                                Label    =
                                {
                                    Text = "n"
                                }
                            }
                        },
                        Children =
                        {
                            new ILSurface(matrixf, Xf, Yf)
                            {
                                // make thin transparent wireframes
                                Wireframe = { Color = Color.FromArgb(50,Color.LightGray) },
                                // choose a different colormap
                                Colormap = new ILColormap(Colormaps.Jet),
                                // add a colorbar (see below)
                                Children = { new ILColorbar() }
                            }
                        }
                    });
                }
                if (inforadio == 1)
                {
                    table.Columns.AddRange(new DataColumn[] { new DataColumn("a (m)"),
                                                              new DataColumn("C1"),
                                                              new DataColumn("C2"),
                                                              new DataColumn("P1"),
                                                              new DataColumn("P2"),
                                                              new DataColumn("X (m)"),
                                                              new DataColumn("Z/n (m)"),
                                                              new DataColumn("R (Ω)"),
                                                              new DataColumn("K (m)"),
                                                              new DataColumn("ρa (Ω.m)"),
                                                              new DataColumn("Za (m)") });
                    string[] MyDataLines = MyDataString.Split('\n');
                    L = MyDataLines.Length;
                    double[] data_a   = new double[L];
                    double[] data_C1  = new double[L];
                    double[] data_C2  = new double[L];
                    double[] data_P1  = new double[L];
                    double[] data_P2  = new double[L];
                    double[] data_R   = new double[L];
                    double[] data_K   = new double[L];
                    double[] data_Rho = new double[L];
                    double[] data_dis = new double[L];
                    double[] data_n   = new double[L];
                    double[] data_Z   = new double[L];
                    double   pi       = 3.14;

                    for (int i = 0; i < L; i++)
                    {
                        string[] MyDataColumns = MyDataLines[i].Split('\t');
                        data_a[i]   = Convert.ToDouble(MyDataColumns[selected[0]]);
                        data_C1[i]  = Convert.ToDouble(MyDataColumns[selected[1]]);
                        data_C2[i]  = Convert.ToDouble(MyDataColumns[selected[2]]);
                        data_P1[i]  = Convert.ToDouble(MyDataColumns[selected[3]]);
                        data_P2[i]  = Convert.ToDouble(MyDataColumns[selected[4]]);
                        data_R[i]   = Convert.ToDouble(MyDataColumns[selected[5]]);
                        data_n[i]   = data_P1[i] - data_C2[i];
                        data_K[i]   = data_n[i] * data_a[i] * pi * (data_n[i] + 2) * (data_n[i] + 1);
                        data_Rho[i] = data_R[i] * data_K[i];
                        data_dis[i] = (data_P1[i] + data_C2[i]) * data_a[i] / 2;
                        data_Z[i]   = data_n[i] * data_a[i] / 3;
                        object[] Data_Row = { data_a[i],  data_C1[i],  data_C2[i],
                                              data_P1[i], data_P2[i],  data_dis[i],data_n[i],  data_R[i],
                                              data_K[i],  data_Rho[i], data_Z[i] };
                        table.Rows.Add(Data_Row);
                    }
                    dataGridView1.DataSource = table;
                    dis = data_dis;
                    Rho = data_Rho;
                    n   = data_n;

                    double[] X     = data_dis;
                    double[] Y     = data_n;
                    double[] Z     = data_Rho;
                    double   minX  = X.Min();
                    double   maxX  = X.Max();
                    double   minY  = Y.Min();
                    double   maxY  = Y.Max();
                    double   intX  = 1;
                    double   intY  = 0.1;
                    int      LX    = Convert.ToInt32((maxX - minX) / intX);
                    int      LY    = Convert.ToInt32((maxY - minY) / intY);
                    double[] intpX = new double[LX];
                    double[] intpY = new double[LY];
                    for (int i = 0; i < LX; i++)
                    {
                        if (i == 0)
                        {
                            intpX[i] = minX;
                        }
                        else
                        {
                            intpX[i] = intpX[i - 1] + intX;
                        }
                    }
                    for (int i = 0; i < LY; i++)
                    {
                        if (i == 0)
                        {
                            intpY[i] = minY;
                        }
                        else
                        {
                            intpY[i] = intpY[i - 1] + intY;
                        }
                    }
                    // IDW
                    int      nX    = intpX.Length;
                    int      nY    = intpY.Length;
                    int      N     = nX * nY;
                    double[] intpZ = new double[N];
                    double[] susX  = new double[N];
                    double[] susY  = new double[N];
                    for (int i = 0; i < nY; i++)
                    {
                        for (int j = 0; j < nX; j++)
                        {
                            susX[j + (nX * (i))] = intpX[j];
                            susY[j + (nX * (i))] = intpY[i];
                        }
                    }
                    double k = 2;
                    for (int i = 0; i < N; i++)
                    {
                        double[] d_obs     = new double[X.Length];
                        double[] d_ok      = new double[X.Length];
                        double[] spd_ok    = new double[X.Length];
                        double[] Zspd_ok   = new double[X.Length];
                        double[] s_spd_ok  = new double[X.Length];
                        double[] s_Zspd_ok = new double[X.Length];
                        for (int j = 0; j < X.Length; j++)
                        {
                            d_obs[j]   = Math.Sqrt(Math.Pow(X[j] - susX[i], 2) + Math.Pow(Y[j] - susY[i], 2));
                            d_ok[j]    = Math.Pow(d_obs[j], k);
                            spd_ok[j]  = 1 / (d_ok[j] + 0.00001);
                            Zspd_ok[j] = Z[j] * spd_ok[j];
                            if (j == 0)
                            {
                                s_spd_ok[j]  = spd_ok[j];
                                s_Zspd_ok[j] = Zspd_ok[j];
                            }
                            else
                            {
                                s_spd_ok[j]  = s_spd_ok[j - 1] + spd_ok[j];
                                s_Zspd_ok[j] = s_Zspd_ok[j - 1] + Zspd_ok[j];
                            }
                        }
                        intpZ[i] = s_Zspd_ok[X.Length - 1] / s_spd_ok[X.Length - 1];
                    }
                    ILArray <double> ILintpZ = intpZ;
                    ILArray <double> matrix  = ILMath.zeros(nY, nX);

                    for (int i = 0; i < nY; i++)
                    {
                        ILArray <int> rangeX = ILMath.vec <int>(0, nX - 1);
                        ILArray <int> rangeZ = ILMath.vec <int>(0 + (nX) * (i), (nX * (i + 1) - 1));
                        matrix[i, rangeX] = ILintpZ[rangeZ];
                    }

                    ILArray <float> matrixf = ILMath.convert <double, float>(matrix);
                    ILArray <float> Xf      = ILMath.convert <double, float>(intpX);
                    ILArray <float> Yf      = -1 * ILMath.convert <double, float>(intpY);

                    matrixgen = matrixf;
                    Xgen      = X;
                    Ygen      = Y;

                    // Example
                    ILArray <float> ZZZ = ILSpecialData.sincf(40, 50);
                    ILArray <float> XXX = ILMath.linspace <float>(1, 2, 50);
                    ILArray <float> YYY = ILMath.linspace <float>(1, 2, 40);
                    ilPanel1.Scene.Add(new ILPlotCube
                    {
                        Axes =
                        {
                            XAxis        =
                            {
                                Label    =
                                {
                                    Text = "Distance (m)"
                                }
                            },
                            YAxis        =
                            {
                                Label    =
                                {
                                    Text = "n"
                                }
                            }
                        },
                        Children =
                        {
                            new ILSurface(matrixf, Xf, Yf)
                            {
                                // make thin transparent wireframes
                                Wireframe = { Color = Color.FromArgb(50,Color.LightGray) },
                                // choose a different colormap
                                Colormap = new ILColormap(Colormaps.Jet),
                                // add a colorbar (see below)
                                Children = { new ILColorbar() }
                            }
                        }
                    });
                }
                if (inforadio == 2)
                {
                    table.Columns.AddRange(new DataColumn[] { new DataColumn("Distance (m)"),
                                                              new DataColumn("Za (m)"),
                                                              new DataColumn("ρa (Ω.m)") });
                    string[] MyDataLines = MyDataString.Split('\n');
                    L = MyDataLines.Length;
                    double[] data_dis = new double[L];
                    double[] data_Z   = new double[L];
                    double[] data_Rho = new double[L];


                    for (int i = 0; i < L; i++)
                    {
                        string[] MyDataColumns = MyDataLines[i].Split('\t');
                        data_Z[i]   = Convert.ToDouble(MyDataColumns[selected[1]]);
                        data_dis[i] = Convert.ToDouble(MyDataColumns[selected[0]]);
                        data_Rho[i] = Convert.ToDouble(MyDataColumns[selected[2]]);
                        object[] Data_Row = { data_dis[i], data_Z[i], data_Rho[i] };
                        table.Rows.Add(Data_Row);
                    }
                    dataGridView1.DataSource = table;
                    dis = data_dis;
                    Rho = data_Rho;
                    n   = data_Z;

                    double[] X     = data_dis;
                    double[] Y     = data_Z;
                    double[] Z     = data_Rho;
                    double   minX  = X.Min();
                    double   maxX  = X.Max();
                    double   minY  = Y.Min();
                    double   maxY  = Y.Max();
                    double   intX  = 1;
                    double   intY  = 1;
                    int      LX    = Convert.ToInt32((maxX - minX) / intX);
                    int      LY    = Convert.ToInt32((maxY - minY) / intY);
                    double[] intpX = new double[LX];
                    double[] intpY = new double[LY];
                    for (int i = 0; i < LX; i++)
                    {
                        if (i == 0)
                        {
                            intpX[i] = minX;
                        }
                        else
                        {
                            intpX[i] = intpX[i - 1] + intX;
                        }
                    }
                    for (int i = 0; i < LY; i++)
                    {
                        if (i == 0)
                        {
                            intpY[i] = minY;
                        }
                        else
                        {
                            intpY[i] = intpY[i - 1] + intY;
                        }
                    }
                    // IDW
                    int      nX    = intpX.Length;
                    int      nY    = intpY.Length;
                    int      N     = nX * nY;
                    double[] intpZ = new double[N];
                    double[] susX  = new double[N];
                    double[] susY  = new double[N];
                    for (int i = 0; i < nY; i++)
                    {
                        for (int j = 0; j < nX; j++)
                        {
                            susX[j + (nX * (i))] = intpX[j];
                            susY[j + (nX * (i))] = intpY[i];
                        }
                    }
                    double k = 2;
                    for (int i = 0; i < N; i++)
                    {
                        double[] d_obs     = new double[X.Length];
                        double[] d_ok      = new double[X.Length];
                        double[] spd_ok    = new double[X.Length];
                        double[] Zspd_ok   = new double[X.Length];
                        double[] s_spd_ok  = new double[X.Length];
                        double[] s_Zspd_ok = new double[X.Length];
                        for (int j = 0; j < X.Length; j++)
                        {
                            d_obs[j]   = Math.Sqrt(Math.Pow(X[j] - susX[i], 2) + Math.Pow(Y[j] - susY[i], 2));
                            d_ok[j]    = Math.Pow(d_obs[j], k);
                            spd_ok[j]  = 1 / (d_ok[j] + 0.00001);
                            Zspd_ok[j] = Z[j] * spd_ok[j];
                            if (j == 0)
                            {
                                s_spd_ok[j]  = spd_ok[j];
                                s_Zspd_ok[j] = Zspd_ok[j];
                            }
                            else
                            {
                                s_spd_ok[j]  = s_spd_ok[j - 1] + spd_ok[j];
                                s_Zspd_ok[j] = s_Zspd_ok[j - 1] + Zspd_ok[j];
                            }
                        }
                        intpZ[i] = s_Zspd_ok[X.Length - 1] / s_spd_ok[X.Length - 1];
                    }
                    ILArray <double> ILintpZ = intpZ;
                    ILArray <double> matrix  = ILMath.zeros(nY, nX);

                    for (int i = 0; i < nY; i++)
                    {
                        ILArray <int> rangeX = ILMath.vec <int>(0, nX - 1);
                        ILArray <int> rangeZ = ILMath.vec <int>(0 + (nX) * (i), (nX * (i + 1) - 1));
                        matrix[i, rangeX] = ILintpZ[rangeZ];
                    }

                    ILArray <float> matrixf = ILMath.convert <double, float>(matrix);
                    ILArray <float> Xf      = ILMath.convert <double, float>(intpX);
                    ILArray <float> Yf      = -1 * ILMath.convert <double, float>(intpY);

                    matrixgen = matrixf;
                    Xgen      = X;
                    Ygen      = Y;

                    // Example
                    ILArray <float> ZZZ = ILSpecialData.sincf(40, 50);
                    ILArray <float> XXX = ILMath.linspace <float>(1, 2, 50);
                    ILArray <float> YYY = ILMath.linspace <float>(1, 2, 40);
                    ilPanel1.Scene.Add(new ILPlotCube
                    {
                        Axes =
                        {
                            XAxis        =
                            {
                                Label    =
                                {
                                    Text = "Distance (m)"
                                }
                            },
                            YAxis        =
                            {
                                Label    =
                                {
                                    Text = "Z"
                                }
                            }
                        },
                        Children =
                        {
                            new ILSurface(matrixf, Xf, Yf)
                            {
                                // make thin transparent wireframes
                                Wireframe = { Color = Color.FromArgb(50,Color.LightGray) },
                                // choose a different colormap
                                Colormap = new ILColormap(Colormaps.Jet),
                                // add a colorbar (see below)
                                Children = { new ILColorbar() }
                            }
                        }
                    });
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.Message);
                return;
            }
        }