public static BeeDriver Make(RunnableProgram buildProgram, string dagName, string dagDirectory, bool useScriptUpdater, string projectDirectory, ProgressAPI progressAPI = null, RunnableProgram beeBackendProgram = null) { var sourceFileUpdaters = useScriptUpdater ? new[] { new UnityScriptUpdater(projectDirectory) } : Array.Empty <SourceFileUpdaterBase>(); var processSourceFileUpdatersResult = new UnitySourceFileUpdatersResultHandler(); NPath dagDir = dagDirectory ?? "Library/Bee"; RecreateDagDirectoryIfNeeded(dagDir); NPath profilerOutputFile = UnityBeeDriverProfilerSession.GetTraceEventsOutputForNewBeeDriver() ?? $"{dagDir}/fullprofile.json"; var result = new BeeDriver(buildProgram, beeBackendProgram ?? UnityBeeBackendProgram(), projectDirectory, dagName, dagDir.ToString(), sourceFileUpdaters, processSourceFileUpdatersResult, progressAPI ?? new UnityProgressAPI("Script Compilation"), profilerOutputFile: profilerOutputFile.ToString()); result.DataForBuildProgram.Add(new ConfigurationData { Il2CppDir = IL2CPPUtils.GetIl2CppFolder(), Il2CppPath = IL2CPPUtils.GetExePath("il2cpp"), UnityLinkerPath = IL2CPPUtils.GetExePath("UnityLinker"), NetCoreRunPath = NetCoreRunProgram.NetCoreRunPath, EditorContentsPath = EditorApplication.applicationContentsPath, Packages = GetPackageInfos(NPath.CurrentDirectory.ToString()), UnityVersion = Application.unityVersion, UnityVersionNumeric = new BeeBuildProgramCommon.Data.Version(Application.unityVersionVer, Application.unityVersionMaj, Application.unityVersionMin), UnitySourceCodePath = Unsupported.IsSourceBuild(false) ? Unsupported.GetBaseUnityDeveloperFolder() : null, AdvancedLicense = PlayerSettings.advancedLicense, Batchmode = InternalEditorUtility.inBatchMode, EmitDataForBeeWhy = (Debug.GetDiagnosticSwitch("EmitDataForBeeWhy").value as bool?) ?? false, }); return(result); }
public static BuildRequest BuildRequestFor(RunnableProgram buildProgram, string dagName, string dagDirectory, bool useScriptUpdater, string projectDirectory, ILPostProcessingProgram ilpp, StdOutMode stdoutMode, RunnableProgram beeBackendProgram = null) { NPath dagDir = dagDirectory ?? "Library/Bee"; RecreateDagDirectoryIfNeeded(dagDir); var performingPlayerBuild = UnityBeeDriverProfilerSession.PerformingPlayerBuild; NPath profilerOutputFile = performingPlayerBuild ? UnityBeeDriverProfilerSession.GetTraceEventsOutputForPlayerBuild() : $"{dagDir}/fullprofile.json"; return(new BuildRequest() { BuildProgram = buildProgram, BackendProgram = beeBackendProgram ?? UnityBeeBackendProgram(stdoutMode), ProjectRoot = projectDirectory, DagName = dagName, BuildStateDirectory = dagDir.EnsureDirectoryExists().ToString(), ProfilerOutputFile = profilerOutputFile.ToString(), // Use a null process name during a player build to avoid writing process metadata. The player profiler will take care of writing the process metadata ProfilerProcessName = performingPlayerBuild ? null : "BeeDriver", SourceFileUpdaters = useScriptUpdater ? new[] { new UnityScriptUpdater(projectDirectory) } : Array.Empty <SourceFileUpdaterBase>(), ProcessSourceFileUpdatersResult = new UnitySourceFileUpdatersResultHandler(), DataForBuildProgram = { () => new ConfigurationData { Il2CppDir = IL2CPPUtils.GetIl2CppFolder(), Il2CppPath = IL2CPPUtils.GetExePath("il2cpp"), UnityLinkerPath = IL2CPPUtils.GetExePath("UnityLinker"), NetCoreRunPath = NetCoreRunProgram.NetCoreRunPath, EditorContentsPath = EditorApplication.applicationContentsPath, Packages = GetPackageInfos(NPath.CurrentDirectory.ToString()), UnityVersion = Application.unityVersion, UnityVersionNumeric = new BeeBuildProgramCommon.Data.Version(Application.unityVersionVer, Application.unityVersionMaj, Application.unityVersionMin), UnitySourceCodePath = Unsupported.IsSourceBuild(false) ? Unsupported.GetBaseUnityDeveloperFolder() : null, AdvancedLicense = PlayerSettings.advancedLicense, Batchmode = InternalEditorUtility.inBatchMode, EmitDataForBeeWhy = (Debug.GetDiagnosticSwitch("EmitDataForBeeWhy").value as bool?) ?? false, NamedPipeOrUnixSocket = ilpp.NamedPipeOrUnixSocket, } } }); }