Пример #1
0
        public void Render(float gameTime, int width, int height)
        {
            var dt = gameTime - _lastTime;

            _lastTime = gameTime;

            ClientWidth  = width;
            ClientHeight = height;

            BeginScene();
            Camera.Update(ClientWidth, ClientHeight);

            _kinectPoints.Update(dt, gameTime);
            _kinectPoints.Render(Camera);

/*
 *          _fire.Update(dt, gameTime);
 *          _fire.Render(Camera);
 */

/*
 *          _dxCube.Prepare();
 *          var xRes = 30;
 *          var yRes = 30;
 *
 */


/*
 *          var black = new Color4(1f, 0, 0, 0);
 *          var rect = new Rectangle(5, 5 + arg % 100, 0, 0);
 *          _dxFont.Draw(null, "Hello from Direct3D", rect, FontDrawFlags.NoClip, black);
 */

            EndScene();
        }