public static IKeyAxisInput CreateKeyAxisInput(this IKeyboardContainer container, Keys?positionXKey = null, Keys?positionYKey = null, Keys?positionZKey = null, Keys?negativeXKey = null, Keys?negativeYKey = null, Keys?negativeZKey = null, bool isOctagon = false) { return(new KeyAxisInput(container) { PositiveXKey = positionXKey, PositiveYKey = positionYKey, PositiveZKey = positionZKey, NegativeXKey = negativeXKey, NegativeYKey = negativeYKey, NegativeZKey = negativeZKey, IsOctagon = isOctagon }); }
public KeyAxisInput(IKeyboardContainer keyboardContainer) { _keyboardContainer = keyboardContainer; }