Пример #1
0
        /// <summary>
        /// This exists as part of the IKartCollider interface.  It is called when a kart collides with this kart.
        /// </summary>
        /// <param name="collidingKart">The kart that has collided with this kart.</param>
        /// <param name="collisionHit">Data for the collision.</param>
        /// <returns>The velocity of the colliding kart once it has been modified.</returns>
        public Vector3 ModifyVelocity (IKartInfo collidingKart, RaycastHit collisionHit)
        {
            float weightDifference = collidingKart.CurrentStats.weight - m_ModifiedStats.weight;
            if (weightDifference <= 0f)
            {
                Vector3 toCollidingKart = (collidingKart.Position - m_RigidbodyPosition).normalized;
                return collidingKart.Velocity + toCollidingKart * (kartToKartBump - weightDifference);
            }

            return collidingKart.Velocity;
        }
Пример #2
0
        /// <summary>
        /// This exists as part of the IKartCollider interface.  It is called when a kart collides with this kart.
        /// </summary>
        /// <param name="collidingKart">The kart that has collided with this kart.</param>
        /// <param name="collisionHit">Data for the collision.</param>
        /// <returns>The velocity of the colliding kart once it has been modified.</returns>
        public Vector3 ModifyVelocity(IKartInfo collidingKart, RaycastHit collisionHit)
        {
            float weightDifference = collidingKart.CurrentStats.weight - m_ModifiedStats.weight;

            if (weightDifference <= 0f)
            {
                Vector3 toCollidingKart = (collidingKart.Position - m_RigidbodyPosition).normalized;
                return(collidingKart.Velocity + toCollidingKart * (kartToKartBump - weightDifference));
            }

            // Debug.DrawRay(collisionHit.point, collisionHit.normal, Color.cyan);
            return(collidingKart.Velocity);
        }
        public Vector3 ModifyVelocity(IKartInfo collidingKart, RaycastHit collisionHit)
        {
            Vector3 modifiedVelocity = collidingKart.Velocity;

            if (collidingKart.IsGrounded)
            {
                modifiedVelocity = Vector3.ProjectOnPlane(modifiedVelocity, collidingKart.CurrentGroundInfo.normal);
            }

            modifiedVelocity -= Vector3.Project(modifiedVelocity, collisionHit.normal) * (1f + bounciness);

            return(modifiedVelocity);
        }
Пример #4
0
        void Start()
        {
            frontLeftWheel.Setup();
            frontRightWheel.Setup();
            rearLeftWheel.Setup();
            rearRightWheel.Setup();

            m_KartMovement = kartMovement as IKartInfo;

            m_Input = input as IInput;
            m_DefaultSteeringWheelLocalRotation   = steeringWheel.localRotation;
            m_NormalizedSteeringWheelRotationAxis = steeringWheelRotationAxis.normalized;
            m_InverseFrontWheelRadius             = 1f / frontWheelRadius;
            m_InverseRearWheelRadius = 1f / rearWheelRadius;
        }
Пример #5
0
        /// <inheritdoc />
        public override void Reposition(Checkpoint lastCheckpoint, IMovable movable, bool isControlled)
        {
            IKartInfo kartInfo = movable.GetKartInfo();

            if (kartInfo == null)
            {
                RepositionComplete(movable, isControlled);
                return;
            }

            Vector3    kartToResetPosition = repositionPoint.ResetPosition - kartInfo.Position;
            Quaternion kartToResetRotation = repositionPoint.ResetRotation * Quaternion.Inverse(kartInfo.Rotation);

            movable.ForceMove(kartToResetPosition, kartToResetRotation);

            RepositionComplete(movable, isControlled);
        }
Пример #6
0
        void Awake()
        {
            m_KartInfo     = kartInfo as IKartInfo;
            m_RandomBuffer = new float[97];
            for (var i = 0; i < m_RandomBuffer.Length; i++)
            {
                m_RandomBuffer[i] = Random.Range(-1, 1);
            }
            intake.Init();
            compression.Init();
            combustion.Init();
            exhaust.Init();

            m_Stroke           = 0;
            m_Time             = 0;
            m_SecondsPerSample = 1f / AudioSettings.outputSampleRate;
        }
Пример #7
0
        public Vector3 ModifyVelocity(IKartInfo collidingKart, RaycastHit collisionHit)
        {
            //if the normal of collision points almost straight up or down, don't bounce
            if (Mathf.Abs(Vector3.Dot(collisionHit.normal, Vector3.up)) > .2f)
            {
                return(collidingKart.Velocity);
            }

            Vector3 modifiedVelocity = collidingKart.Velocity;

            if (collidingKart.IsGrounded)
            {
                modifiedVelocity = Vector3.ProjectOnPlane(modifiedVelocity, collidingKart.CurrentGroundInfo.normal);
            }

            modifiedVelocity -= Vector3.Project(modifiedVelocity, collisionHit.normal) * (1f + bounciness);

            return(modifiedVelocity);
        }
Пример #8
0
        void Start()
        {
            if (checkpoints.Count == 0)
            {
                return;
            }

            Object[] allRacerArray = FindObjectsOfType <Object> ().Where(x => x is IRacer).ToArray();

            for (int i = 0; i < allRacerArray.Length; i++)
            {
                IRacer racer = allRacerArray[i] as IRacer;
                m_RacerNextCheckpoints.Add(racer, checkpoints[0]);
                racer.DisableControl();
            }

            m_Input        = input as IInput;
            m_KartMovement = kartMovement as IKartInfo;

            if (tema == 1)
            {
                // mru
                for (int i = 0; i < questions_mru.Length; i++)
                {
                    randPreguntas.Add(i);
                }
                //randPreguntas.Shuffle();
            }
            if (tema == 2)
            {
                // mruv
                for (int i = 0; i < questions_mruv.Length; i++)
                {
                    randPreguntas.Add(i);
                }
                //randPreguntas.Shuffle();
            }
        }
Пример #9
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 void Start()
 {
     carInfo   = ObjectMovable.GetKartInfo();
     gearRatio = CreateGearRatio(numGears, ObjectMovable.defaultStats.topSpeed);
 }
Пример #10
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        public int framemod      = 1;       // Number of frames per serial communication to Arduino

        // Awake is called at initialization
        void Awake()
        {
            // Connect Kart Information
            m_KartInfo = kartInfo as IKartInfo;
        }
Пример #11
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 void Awake()
 {
     thread.StartThread();
     m_KartInfo = kartInfo as IKartInfo;
 }
Пример #12
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 void Awake()
 {
     Debug.Log("ArduinoComm is awake.");
     m_KartMovement = kartMovement as IKartInfo;
 }