Пример #1
0
 void Start()
 {
     movementState     = MovementState.Standard;
     iKThrowController = GetComponent <IKThrowController>();
     cc           = GetComponent <CharacterController>();
     turnSequence = DOTween.Sequence();
 }
Пример #2
0
    void Start()
    {
        iKThrowController = GetComponent <IKThrowController>();
        animator          = GetComponent <Animator>();
        Transform neckTransform = animator.GetBoneTransform(HumanBodyBones.Neck);

        aimingCameraTargetGroup.AddMember(neckTransform, 1, 3);
    }
Пример #3
0
    void Start()
    {
        ikController = GetComponent <IKController>();
        ikController.setIKActive(true, enabledIKGoals);

        ikCatchController = GetComponent <IKCatchController>();
        ikCatchController.setActive(true);

        ikDeflectController = GetComponent <IKDeflectController>();
        ikDeflectController.setActive(true);

        ikThrowController = GetComponent <IKThrowController>();

        playerCameraController = GetComponent <PlayerCameraController>();

        animator = GetComponent <Animator>();
    }