void Start() { movementState = MovementState.Standard; iKThrowController = GetComponent <IKThrowController>(); cc = GetComponent <CharacterController>(); turnSequence = DOTween.Sequence(); }
void Start() { iKThrowController = GetComponent <IKThrowController>(); animator = GetComponent <Animator>(); Transform neckTransform = animator.GetBoneTransform(HumanBodyBones.Neck); aimingCameraTargetGroup.AddMember(neckTransform, 1, 3); }
void Start() { ikController = GetComponent <IKController>(); ikController.setIKActive(true, enabledIKGoals); ikCatchController = GetComponent <IKCatchController>(); ikCatchController.setActive(true); ikDeflectController = GetComponent <IKDeflectController>(); ikDeflectController.setActive(true); ikThrowController = GetComponent <IKThrowController>(); playerCameraController = GetComponent <PlayerCameraController>(); animator = GetComponent <Animator>(); }