private static void IkSolverAimGetClampedIKPosition(ref IKSolverAim __instance) { if (__instance == null) { return; } __instance.clampSmoothing = Mathf.Clamp(__instance.clampSmoothing, 0, 2); }
private void Awake() { equipmentMan = GetComponent <EquipmentManager>(); ikSol = GetComponent <AimIK>().solver; }