Пример #1
0
        public void Dispose()
        {
            if (_IsDisposed)
            {
                return;
            }

            _IsDisposed = true;
            Thread.MemoryBarrier();

            using (IsActive)
                lock (_SleepWorker.WorkItems) {
                    while (_SleepWorker.WorkItems.Count > 0)
                    {
                        var item = _SleepWorker.WorkItems.Dequeue();

                        try {
                            item.Future.Dispose();
                        } catch (FutureHandlerException fhe) {
                            // FIXME: Maybe we should introduce two levels of disposed state, and in the first level,
                            //  queueing work items silently fails?
                            if (!(fhe.InnerException is ObjectDisposedException))
                            {
                                throw;
                            }
                        }
                    }
                }

            _SleepWorker.Dispose();
            _JobQueue.Dispose();
        }