protected void PlayerCreated(IEntity player) { this.Player = player; GlobalConstants.GameManager.EntityHandler.SetPlayer(player); player.AddExperience(500); foreach (string jobName in player.Cultures.SelectMany(culture => culture.Jobs)) { IJob job = GlobalConstants.GameManager.JobHandler.Get(jobName); job.AddExperience(300); player.AddJob(job); } this.Done = true; }