public void CheckForAction(IInputContext inputContext)
        {
            Point grabTilePoint = inputContext.GetGrabTIlePoint();

            // Prevent running the action if the player is too far.
            if (!Utility.tileWithinRadiusOfPlayer(grabTilePoint.X, grabTilePoint.Y, 1, Game1.player))
            {
                return;
            }

            Tile selectedTile = GetTileAtPoint(grabTilePoint);

            if (selectedTile != null)
            {
                RunTileProperties(selectedTile);
            }
        }