/// <summary> /// Draw a rectangle on the inky buffer /// </summary> /// <param name="inky">Inky driver</param> /// <param name="x1">The x pixel position of one corner</param> /// <param name="y1">The y pixel position of one corner</param> /// <param name="x2">The x pixel position of the opposite corner</param> /// <param name="y2">The y pixel position of the opposite corner</param> /// <param name="borderColour">The border colour of the rectangle</param> /// <param name="fillColour">The fill colour of the rectangle (optional)</param> public static void DrawRectangle(this IInkyDriver inky, int x1, int y1, int x2, int y2, InkyPixelColour borderColour, InkyPixelColour?fillColour = null) { if (inky is null) { throw new ArgumentNullException(nameof(inky)); } for (var i = Math.Min(x1, x2); i <= Math.Max(x1, x2); i++) { inky.SetPixel(i, y1, borderColour); if (y1 != y2) { inky.SetPixel(i, y2, borderColour); } } for (var i = Math.Min(y1, y2); i <= Math.Max(y1, y2); i++) { inky.SetPixel(x1, i, borderColour); if (x1 != x2) { inky.SetPixel(x2, i, borderColour); } } if (fillColour.HasValue && Math.Abs(x2 - x1) > 1 && Math.Abs(y2 - y1) > 1) { for (var i = Math.Min(x1, x2) + 1; i < Math.Max(x1, x2); i++) { for (var j = Math.Min(y1, y2) + 1; j < Math.Max(y1, y2); j++) { inky.SetPixel(i, j, fillColour.Value); } } } }
/// <summary> /// Try set the inky buffer pixel, as long as it's within the bounds of the screen /// </summary> /// <param name="inky">Inky driver</param> /// <param name="x">The x pixel position</param> /// <param name="y">The y pixel position</param> /// <param name="colour">The colour to set the pixel to</param> /// <returns>True if the pixel coordinates were within the bounds of the screen</returns> public static bool TrySetPixel(this IInkyDriver inky, int x, int y, InkyPixelColour colour) { if (inky is null) { throw new ArgumentNullException(nameof(inky)); } if (x < 0 || y < 0 || x >= inky.Width || y >= inky.Height) { return(false); } inky.SetPixel(x, y, colour); return(true); }