public ClientInputProcessor(INetworkPlayerProcessor networkPlayerProcessor, Log<ChatMessage> serverChatLog, IClientStateTracker clientStateTracker, IIncomingMessageQueue incomingMessageQueue) { this.NetworkPlayerProcessor = networkPlayerProcessor; this.ServerChatLog = serverChatLog; this.ClientStateTracker = clientStateTracker; this.IncomingMessageQueue = incomingMessageQueue; }
public GameStateProcessor(LocalClient localClient, Log<ChatMessage> chatLog, INetworkPlayerProcessor networkPlayerProcessor, IClientStateTracker clientStateTracker, IIncomingMessageQueue incomingMessageQueue) { this.LocalClient = localClient; this.ChatLog = chatLog; this.ClientStateTracker = clientStateTracker; this.IncomingMessageQueue = incomingMessageQueue; this.NetworkPlayerProcessor = networkPlayerProcessor; }
public void Setup() { int connectionPort = TcpHelper.AvailableTcpPort(); loggerMock = MockRepository.GenerateMock<ILogger>(); // Server incomingMessageQueueMock = MockRepository.GenerateMock<IIncomingMessageQueue>(); clientMessagePuller = new ClientMessagePuller(loggerMock, new ProtobufSerializer(), incomingMessageQueueMock); clientMessagePuller.Start(connectionPort); Thread.Sleep(500); // Client clientMessageConnection = new MessageConnection(loggerMock, new ProtobufSerializer()); clientMessageConnection.Start("localhost", connectionPort); }
public void SetUp() { client = new LocalClient(null); clientLog = new Log<ChatMessage>(); stubClientStateTracker = MockRepository.GenerateStub<IClientStateTracker>(); chatLogQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>(); playerQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>(); playerSettingsMessageHelper = new QueuedMessageHelper<Item, ItemType>(); stubIncomingMessageQueue = MockRepository.GenerateStub<IIncomingMessageQueue>(); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.ChatLog))).Do(chatLogQueueMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.ChatLog)).Do(chatLogQueueMessageHelper.HasMessageAvailable); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.Player))).Do(playerQueueMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.Player)).Do(playerQueueMessageHelper.HasMessageAvailable); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerSettings))).Do(playerSettingsMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerSettings)).Do(playerSettingsMessageHelper.HasMessageAvailable); stubNetworkPlayerProcessor = MockRepository.GenerateStub<INetworkPlayerProcessor>(); chatLogProcessor = new GameStateProcessor(client, clientLog, stubNetworkPlayerProcessor, stubClientStateTracker, stubIncomingMessageQueue); }
public void Setup() { int connectionPort = TcpHelper.AvailableTcpPort(); loggerMock = MockRepository.GenerateMock <ILogger>(); // Server incomingMessageQueueMock = MockRepository.GenerateMock <IIncomingMessageQueue>(); clientMessagePuller = new ClientMessagePuller(loggerMock, new ProtobufSerializer(), incomingMessageQueueMock); clientMessagePuller.Start(connectionPort); Thread.Sleep(500); // Client clientMessageConnection = new MessageConnection(loggerMock, new ProtobufSerializer()); clientMessageConnection.Start("localhost", connectionPort); }
public void SetUp() { stubIncomingMessageQueue = MockRepository.GenerateStub<IIncomingMessageQueue>(); chatLogQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>(); playerQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>(); playerSettingsQueueMessageHelper = new QueuedMessageHelper<Item, ItemType>(); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.ChatLog))).Do(chatLogQueueMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.ChatLog)).Do(chatLogQueueMessageHelper.HasMessageAvailable); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerInput))).Do(playerQueueMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerInput)).Do(playerQueueMessageHelper.HasMessageAvailable); stubIncomingMessageQueue.Stub(x => x.ReadItem(Arg<ItemType>.Is.Equal(ItemType.PlayerSettings))).Do(playerSettingsQueueMessageHelper.GetNextQueuedMessage); stubIncomingMessageQueue.Stub(x => x.HasAvailable(ItemType.PlayerSettings)).Do(playerSettingsQueueMessageHelper.HasMessageAvailable); stubClientStateTracker = MockRepository.GenerateStub<IClientStateTracker>(); stubNetworkPlayerProcessor = MockRepository.GenerateStub<INetworkPlayerProcessor>(); serverLog = new Log<ChatMessage>(); client = new Client(MockRepository.GenerateStub<IPlayer>()); client.Player.Stub(me => me.PlayerSettings).Return(MockRepository.GenerateStub<IPlayerSettings>()); clientInputProcessor = new ClientInputProcessor(stubNetworkPlayerProcessor, serverLog, stubClientStateTracker, stubIncomingMessageQueue); }
public ClientMessagePuller(ILogger logger, ISerializer serializer, IIncomingMessageQueue incomingMessageQueue) { this.logger = logger; this.serializer = serializer; this.incomingMessageQueue = incomingMessageQueue; }