public ZombiePacksController()
 {
     _zombiePackRetriever = MvcApplication.DependancyInjection.Resolve<IZombiePackRetriever>();
     _userZombiePackProgressUpdater = MvcApplication.DependancyInjection.Resolve<IUserZombiePackProgressSaver>();
     _userZombiePackProgressRetriever = MvcApplication.DependancyInjection.Resolve<IUserZombiePackProgressRetriever>();
     _userSaver = MvcApplication.DependancyInjection.Resolve<IUserSaver>();
     _huntDirector = MvcApplication.DependancyInjection.Resolve<IHuntDirector>();
     _zombiePackDifficultyDirector = MvcApplication.DependancyInjection.Resolve<IZombiePackDifficultyDirector>();
     _userRetriever = MvcApplication.DependancyInjection.Resolve<IUserRetriever>();
 }
Пример #2
0
        private static void ResolveDI()
        {
            _nodeCreator = UndeadEarth.Console.DependancyInjection.Instance.Resolve<INodeCreator>();
            _hotZoneRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHotZoneRetriever>();
            _userCreationService = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserCreationService>();
            _userRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserRetriever>();
            _userMover = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserMoveDirector>();
            _userSaver = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserSaver>();
            _userEnergyProvider = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserEnergyProvider>();
            _huntDirector = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHuntDirector>();
            _zombiePackRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IZombiePackRetriever>();
            _userZombiePackProgressRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>();
            _userStatsRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserStatsRetriever>();

        }