/// <summary> /// Initializes a new instance of the FacebookController class. /// </summary> public FacebookController() { _facebookGraph = DependancyInjection.Instance.Resolve<IFacebookGraph>(); _userRetriever = DependancyInjection.Instance.Resolve<IUserRetriever>(); _userCreationService = DependancyInjection.Instance.Resolve<IUserCreationService>(); _hotZoneRetriever = DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); }
public void TestInitialize() { _hotZonesIds = new List<Guid>(); _zombiePackIds = new List<Guid>(); _userIds = new List<Guid>(); _hotZoneRetriever = DalTestContextSpecification.Instance.Resolve<IHotZoneRetriever>(); }
public UserCreationService(IUserRetriever userRetriever, IUserSaver userSaver, IUserItemSaver userItemSaver, ISafeHouseItemSaver safeHouseItemSaver, IHotZoneRetriever hotZoneRetriever, IUserCountsSaver userCountsSaver) { _userRetriever = userRetriever; _userSaver = userSaver; _userItemSaver = userItemSaver; _safeHouseItemSaver = safeHouseItemSaver; _hotZoneRetriever = hotZoneRetriever; _userCountsSaver = userCountsSaver; }
private static void ResolveDI() { _nodeCreator = UndeadEarth.Console.DependancyInjection.Instance.Resolve<INodeCreator>(); _hotZoneRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); _userCreationService = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserCreationService>(); _userRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserRetriever>(); _userMover = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserMoveDirector>(); _userSaver = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserSaver>(); _userEnergyProvider = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserEnergyProvider>(); _huntDirector = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IHuntDirector>(); _zombiePackRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IZombiePackRetriever>(); _userZombiePackProgressRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserZombiePackProgressRetriever>(); _userStatsRetriever = UndeadEarth.Controllers.DependancyInjection.Instance.Resolve<IUserStatsRetriever>(); }
public UsersController() { _zombiePackRetriever = MvcApplication.DependancyInjection.Resolve<IZombiePackRetriever>(); _hotZoneRetriever = MvcApplication.DependancyInjection.Resolve<IHotZoneRetriever>(); _userRetriever = MvcApplication.DependancyInjection.Resolve<IUserRetriever>(); _userSaver = MvcApplication.DependancyInjection.Resolve<IUserSaver>(); _userHotZoneProgressRetriever = MvcApplication.DependancyInjection.Resolve<IUserZombiePackProgressRetriever>(); _userItemRetriever = MvcApplication.DependancyInjection.Resolve<IUserItemRetriever>(); _distanceCalculator = MvcApplication.DependancyInjection.Resolve<IDistanceCalculator>(); _userEnergyProvider = MvcApplication.DependancyInjection.Resolve<IUserEnergyProvider>(); _userMover = MvcApplication.DependancyInjection.Resolve<IUserMoveDirector>(); _shopDirector = MvcApplication.DependancyInjection.Resolve<IShopDirector>(); _userAttackPowerProvider = MvcApplication.DependancyInjection.Resolve<IUserAttackPowerProvider>(); _userSightRadiusProvider = MvcApplication.DependancyInjection.Resolve<IUserSightRadiusProvider>(); _itemUsageDirector = MvcApplication.DependancyInjection.Resolve<IItemUsageDirector>(); _achievementProvider = MvcApplication.DependancyInjection.Resolve<IAchievementProvider>(); _userLevelService = MvcApplication.DependancyInjection.Resolve<IUserLevelService>(); _userCountsRetriever = MvcApplication.DependancyInjection.Resolve<IUserCountsRetriever>(); }
public HuntDirector(IUserRetriever userRetriever, IZombiePackRetriever zombiePackRetriever, IUserEnergyProvider userEnergyProvider, IUserSaver userSaver, IUserZombiePackProgressSaver userZombiePackProgressSaver, IUserAttackPowerProvider userAttackPowerProvider, IZombiePackDifficultyDirector zombiePackDifficultyDirector, IRandomNumberProvider randomNumberProvider, IUserLevelService userLevelService, IUserCountsSaver userCountsSaver, IHotZoneRetriever hotZoneRetriever) { _userRetriever = userRetriever; _zombiePackRetriever = zombiePackRetriever; _userEnergyProvider = userEnergyProvider; _userSaver = userSaver; _userZombiePackProgressSaver = userZombiePackProgressSaver; _userAttackPowerProvider = userAttackPowerProvider; _zombiePackDifficultyDirector = zombiePackDifficultyDirector; _randomNumberProvider = randomNumberProvider; _userLevelService = userLevelService; _userCountsSaver = userCountsSaver; _hotZoneRetriever = hotZoneRetriever; }
public HotZonesController() { _hotZoneRetriever = DependancyInjection.Instance.Resolve<IHotZoneRetriever>(); }
public HotZonesController() { _hotZoneRetriever = MvcApplication.DependancyInjection.Resolve<IHotZoneRetriever>(); }