public override void SetHealthUpdate(float healthValue)
        {
            if (isHealthRegenerating)
            {
            }

            healthAccessors.SetShipHealth(healthValue);
            healthBar.SetBarValue(healthValue);
        }
        public override void SetHealthUpdate(float healthValue)
        {
            if (healthValue <= 90) //test
            {
                stateManager.AddState <EnemyDeathState>();
            }

            healthAccessors.SetShipHealth(healthValue);
        }