Пример #1
0
    protected override void OnTriggerEnter2D(Collider2D collision)
    {
        IHandlePlayerHit hit = collision.gameObject.GetComponent <IHandlePlayerHit>();

        if (hit != null)
        {
            hit.OnPlayerHit(this);
        }
        base.OnTriggerEnter2D(collision);
    }
Пример #2
0
 protected override void OnCollisionEnter2D(Collision2D collision)
 {
     if (OnHitArea(collision))
     {
         IHandlePlayerHit hit = collision.gameObject.GetComponent <IHandlePlayerHit>();
         if (hit != null)
         {
             ChangeState(MoveState.FindThing);
             hit.OnPlayerHit(this);
         }
     }
     base.OnCollisionEnter2D(collision);
 }