/// <summary> /// c'tor of the command /// </summary> /// <param name="handler">the handler of this command</param> /// <param name="msgHandler">the handler of the play command handler of the game</param> /// <param name="model">the model</param> public MultiplayerCommand(IHandleOutput <Tuple <string, Tuple <IMaze, IMaze> > > handler, IHandlerUpdate msgHandler, IModel model) { this.handler = handler; this.msgHandler = msgHandler; this.model = model; }
public TransformController(IConfiguration configuration, ICommandCreator creator, IProcessPython python, IHandleOutput outputHandler) { Configuration = configuration; _creator = creator; _python = python; _outputHandler = outputHandler; }
public MergeVectorLayersController(IConfiguration configuration, ICommandCreator creator, IProcessPython python, IHandleOutput outputHandler) { Configuration = configuration; _creator = creator; _python = python; _outputHandler = outputHandler; }
public LandFundAnalysisController(IConfiguration configuration, ICommandCreator creator, IProcessPython python, IHandleOutput outputHandler) { Configuration = configuration; _creator = creator; _python = python; _outputHandler = outputHandler; }
public SelectByAttributeController(IConfiguration configuration, ICommandCreator creator, IProcessPython python, IHandleOutput outputHandler) { Configuration = configuration; _creator = creator; _python = python; _outputHandler = outputHandler; }
/// <summary> /// c'tor of the generate /// </summary> /// <param name="handler">the handler</param> /// <param name="model">the model</param> public GenerateCommand(IHandleOutput <IMaze> handler, IModel model) { this.handler = handler; this.model = model; }
/// <summary> /// c'tor of the command /// </summary> /// <param name="handler">the handler of the the command output</param> /// <param name="model">the model</param> public CloseCommand(IHandleOutput <string> handler, IModel model) { this.handler = handler; this.model = model; }