public void SelectLevel(object sender, EventArgs e, uint levelNum) { if (levelNum >= LevelXMLPaths.Length) { Console.WriteLine("MarioGame: Error! Tried to select level {0} but only {1} level paths are defined!", levelNum, LevelXMLPaths.Length); return; } if (!gameTypeSelected) { LevelCreator.Instance.LoadLevelFromXML(Environment.CurrentDirectory + LevelXMLPaths[levelNum], out levelBackground, out mainCamera, out players, out enemies, out tiles, out items); if (levelNum == 0) { game_Mode = GameMode.OnePlayer; } else { game_Mode = GameMode.TwoPlayer; } if (levelNum < LevelHUDs.Length) { levelHUD = LevelHUDs[levelNum].Invoke(); } gameTypeSelected = true; } }
public static void LoadLayout(Stream stream, IHUD hud, int screenWidth, int screenHeight) { HUDLayout layout = (HUDLayout)Serializers.XmlDeserialize(stream, typeof(HUDLayout)); foreach (HUDComponent clayout in layout.Components) { Dictionary <string, string> data = new Dictionary <string, string>(clayout.Data.Count); foreach (string dataItem in clayout.Data.FindAll(di => !string.IsNullOrEmpty(di))) { string[] tokens = dataItem.Split('='); if (!data.ContainsKey(tokens[0])) { data.Add(tokens[0], tokens[1]); } } // parse the element // if the element doesn't exist quit right here if (!_mapping.ContainsKey(clayout.Id)) { // error, id not found System.Diagnostics.Trace.TraceWarning("No IHUDComponent found with id {0}! Ignoring this entry.", clayout.Id); continue; } // create this hud component and add it IHUDComponent component = (IHUDComponent)Activator.CreateInstance(_mapping[clayout.Id], false); component.X = GetAbsX(screenWidth, clayout.X); component.Y = GetAbsY(screenHeight, clayout.Y); component.Enabled = true; component.Visible = clayout.Visible; component.OnLoadLayout(data); hud.AddComponent(component); } }
public static void SaveLayout(Stream stream, IHUD hud) { //XDocument document = new XDocument(); //document.Add(new XElement("Layout")); ////foreach(IHUDComponent component in hud. //// currently only components are supported... more may be to come //foreach (var componentE in document.Root.Elements("Component")) //{ // string id = null; // float posX = 0; // float posY = 0; // bool visible = true; // Dictionary<string, string> componentData = new Dictionary<string, string>(4); // foreach (var attribute in componentE.Attributes()) // { // switch (attribute.Name.LocalName) // { // case "Id": // id = attribute.Value; // break; // case "X": // // CultureInfo.InvariantCulture to ensure that a ',' stays a ',' and not a '.' (german: '.' vs. english: ',' and vice versa)! // float.TryParse(attribute.Value, NumberStyles.Float, CultureInfo.InvariantCulture, out posX); // break; // case "Y": // // CultureInfo.InvariantCulture to ensure that a ',' stays a ',' and not a '.' (german: '.' vs. english: ',' and vice versa)! // float.TryParse(attribute.Value, NumberStyles.Float, CultureInfo.InvariantCulture, out posY); // break; // case "Visible": // bool.TryParse(attribute.Value, out visible); // break; // default: // // unrecognized attributes are put into the data dictionary // componentData.Add(attribute.Name.LocalName, attribute.Value); // break; // } // } // // parse the element // // if the element doesn't exist quit right here // if (!_mapping.ContainsKey(id)) // { // // error, id not found // System.Diagnostics.Trace.WriteLine("Error: No IHudComponent found with id " id "!"); // continue; // } // // create this hud component and add it // IHUDComponent component = (IHUDComponent)Activator.CreateInstance(_mapping[id], false); // // TODO: these values need to be put into percentual coordinates // component.X = posX; // component.Y = posY; // component.Visible = visible; // component.OnLoadLayout(componentData); // hud.AddComponent(component); //} }
public static void LoadScene(string sceneKey) { IsLoadingScene = true; canLoadScene = CurrentScene == sceneKey; if (!texturesRegistered) { for (int i = 0; i < AUDIO_TEXTURES.Length; i++) { AUDIO_TEXTURES_IDS[i] = Animator.RegisterTexture(AUDIO_TEXTURES[i]); audioTextures[i] = new Texture(gl, AUDIO_TEXTURES_IDS[i], 1); } texturesRegistered = true; audioIcon.Animator.AddTexture("VOLUME", AUDIO_TEXTURES_IDS[0]); audioIcon.Animator.AddTexture("MUTE", AUDIO_TEXTURES_IDS[1]); audioIcon.Animator.CurrentTexture = "VOLUME"; audioIcon.Animator.ZIndex = 4; audioIcon.Transform.SetPositionFn(() => { audioIcon.Transform.Position.X = ScreenSize.X - audioSize.X - PADDING; audioIcon.Transform.Position.Y = ScreenSize.Y - audioSize.Y - PADDING - (CurrentScene == "GAME" ? Game.CameraYPosition : 0); }); audioIcon.AddOnClickListener(() => { IsMute = !IsMute; audioIcon.Animator.CurrentTexture = !IsMute ? "VOLUME" : "MUTE"; }); } IsPaused = false; pauseDelay = new TimeSpan(); for (int i = 0; i < SceneObjects.Count; i++) { SceneObjects[i].Destroy(); } SceneObjects.Clear(); HUD = null; Aim = null; Player = null; // Remove old scene if (!string.IsNullOrEmpty(CurrentScene) && CurrentScene != sceneKey) { scenes[CurrentScene].DisposeScene(); } // Initiate the new scene CurrentScene = sceneKey; if (!canLoadScene) { // Show the loading screen before starts to load the scene new Thread(new ThreadStart(() => { Thread.Sleep(100); canLoadScene = true; })).Start(); } }
public override void LoadContent() { if (Camera == null) { Camera = new Camera2D(ScreenManager.GraphicsDevice); } iHUD = ScreenManager.Game.Services.GetService(typeof(IHUD)) as IHUD; iVisualiser = ScreenManager.Game.Services.GetService(typeof(IVisualiser)) as IVisualiser; //Swinger texture SwingerTexture = ScreenManager.Content.Load<Texture2D>("Common/slider"); //Halo texture HaloTexture = ScreenManager.Content.Load<Texture2D>("Common/halo"); //SpeedBoost texture SpeedBoostTexture = ScreenManager.Content.Load<Texture2D>("Common/slider"); //bullet texture BulletTexture = ScreenManager.Content.Load<Texture2D>("Common/bullet"); //////////////////////////////// //ObstacleManager //////////////////////////////// ObstacleManager = new ObstacleManager(); ObstacleManager.LoadContent(ScreenManager); base.LoadContent(); }
public IHUD XCreateHUD() { global::System.IntPtr cPtr = IronSightEnginePINVOKE.IOutputWindow_XCreateHUD(swigCPtr); IHUD ret = (cPtr == global::System.IntPtr.Zero) ? null : new IHUD(cPtr, false); return(ret); }
public void SetUp() { hudView = Substitute.For <ISignupHUDView>(); avatarEditorHUD = Substitute.For <IHUD>(); hudController = Substitute.ForPartsOf <SignupHUDController>(); hudController.Configure().CreateView().Returns(info => hudView); hudController.Initialize(avatarEditorHUD); }
private IEnumerator SetUp() { panelView = SettingsPanelHUDView.Create(); hudController = Substitute.For <IHUD>(); panelController = Substitute.For <ISettingsPanelHUDController>(); yield return(null); }
//protected IReset iReset; public GameScreenBase(Game game) { //iReset = game.Services.GetService(typeof(IReset)) as IReset; iHUD = game.Services.GetService(typeof(IHUD)) as IHUD; iPopUp = game.Services.GetService(typeof(IPopUpManager)) as IPopUpManager; World = new World(new Vector2(0, 30)); iSoundEffect = game.Services.GetService(typeof(ISoundEffect)) as ISoundEffect; iScrollingBackground = game.Services.GetService(typeof(IScrollingBackground)) as IScrollingBackground; iVisualiser = game.Services.GetService(typeof(IVisualiser)) as IVisualiser; }
public void Initialize(Stream fileStream, ICamera2D camera, IHUD hud) { Camera = camera; HUD = hud; Level = new Level(this); InitCrosshair(); AddGameObjects(Level.LoadLevel(fileStream)); AddGameObject(Player = new Player(this, Level.StartLocation)); Player.PlayerDied += OnPlayerDied; }
public Trail(Game game) : base(game) { Line = game.Content.Load<Texture2D>("Materials/line"); Sba = new SpriteBatch(game.GraphicsDevice); //get the visualizer service iVisualiser = game.Services.GetService(typeof(IVisualiser)) as IVisualiser; if (iVisualiser == null) throw new InvalidOperationException("iVisualizer Service not found."); iHUD = game.Services.GetService(typeof(IHUD)) as IHUD; ////get the PopupManger service //iPopUpManager = game.Services.GetService(typeof(IPopUpManager)) as IPopUpManager; //if (iPopUpManager == null) // throw new InvalidOperationException("iPopUpManager Serivce not found"); }
public void Initialize(IHUD avatarEditorHUD) { view = CreateView(); if (view == null) { return; } this.avatarEditorHUD = avatarEditorHUD; signupVisible.OnChange += OnSignupVisibleChanged; signupVisible.Set(false); view.OnNameScreenNext += OnNameScreenNext; view.OnEditAvatar += OnEditAvatar; view.OnTermsOfServiceAgreed += OnTermsOfServiceAgreed; view.OnTermsOfServiceBack += OnTermsOfServiceBack; }
public void Initialize(IHUD hudController, ISettingsPanelHUDController settingsPanelController) { this.hudController = hudController; this.settingsPanelController = settingsPanelController; openAction.OnTriggered += OpenAction_OnTriggered; resetAllButton.onClick.AddListener(ShowResetAllConfirmation); resetAllCancelButton.onClick.AddListener(HideResetAllConfirmation); resetAllOkButton.onClick.AddListener(ResetAllSettings); closeButton.onClick.AddListener(CloseSettingsPanel); settingsAnimator.OnWillFinishHide += OnFinishHide; CreateSections(); isOpen = !settingsAnimator.hideOnEnable; settingsAnimator.Hide(true); }
public virtual void OnAttach(IHUD hud) { this.HUD = hud; }
public void Initialize(IHUD hudController, ISettingsPanelHUDController settingsPanelController, SettingsSectionList sections) { settingsPanelConfig.sections = sections; Initialize(hudController, settingsPanelController); }
public static void LoadLayout(Stream stream, IHUD hud, int screenWidth, int screenHeight) { HUDLayout layout = (HUDLayout)Serializers.XmlDeserialize(stream, typeof(HUDLayout)); foreach (HUDComponent clayout in layout.Components) { Dictionary<string, string> data = new Dictionary<string, string>(clayout.Data.Count); foreach (string dataItem in clayout.Data.FindAll(di => !string.IsNullOrEmpty(di))) { string[] tokens = dataItem.Split('='); if (!data.ContainsKey(tokens[0])) { data.Add(tokens[0], tokens[1]); } } // parse the element // if the element doesn't exist quit right here if (!_mapping.ContainsKey(clayout.Id)) { // error, id not found System.Diagnostics.Trace.TraceWarning("No IHUDComponent found with id {0}! Ignoring this entry.", clayout.Id); continue; } // create this hud component and add it IHUDComponent component = (IHUDComponent)Activator.CreateInstance(_mapping[clayout.Id], false); component.X = GetAbsX(screenWidth, clayout.X); component.Y = GetAbsY(screenHeight, clayout.Y); component.Enabled = true; component.Visible = clayout.Visible; component.OnLoadLayout(data); hud.AddComponent(component); } }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(IHUD obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public virtual IHUD CreateHUD(HUDElementID hudElementId) { IHUD hudElement = null; switch (hudElementId) { case HUDElementID.NONE: break; case HUDElementID.MINIMAP: hudElement = new MinimapHUDController(); break; case HUDElementID.PROFILE_HUD: hudElement = new ProfileHUDController(); break; case HUDElementID.NOTIFICATION: hudElement = new NotificationHUDController(); break; case HUDElementID.AVATAR_EDITOR: hudElement = new AvatarEditorHUDController(); break; case HUDElementID.SETTINGS_PANEL: hudElement = new SettingsPanelHUDController(); break; case HUDElementID.EXPRESSIONS: hudElement = new ExpressionsHUDController(); break; case HUDElementID.PLAYER_INFO_CARD: hudElement = new PlayerInfoCardHUDController(); break; case HUDElementID.AIRDROPPING: hudElement = new AirdroppingHUDController(); break; case HUDElementID.TERMS_OF_SERVICE: hudElement = new TermsOfServiceHUDController(); break; case HUDElementID.WORLD_CHAT_WINDOW: hudElement = new WorldChatWindowHUDController(); break; case HUDElementID.FRIENDS: hudElement = new FriendsHUDController(); break; case HUDElementID.PRIVATE_CHAT_WINDOW: hudElement = new PrivateChatWindowHUDController(); break; case HUDElementID.TASKBAR: hudElement = new TaskbarHUDController(); break; case HUDElementID.MESSAGE_OF_THE_DAY: hudElement = new WelcomeHUDController(); break; case HUDElementID.OPEN_EXTERNAL_URL_PROMPT: hudElement = new ExternalUrlPromptHUDController(); break; case HUDElementID.NFT_INFO_DIALOG: hudElement = new NFTPromptHUDController(); break; case HUDElementID.TELEPORT_DIALOG: hudElement = new TeleportPromptHUDController(); break; case HUDElementID.CONTROLS_HUD: hudElement = new ControlsHUDController(); break; case HUDElementID.EXPLORE_HUD: hudElement = new ExploreHUDController(); break; case HUDElementID.HELP_AND_SUPPORT_HUD: hudElement = new HelpAndSupportHUDController(); break; case HUDElementID.USERS_AROUND_LIST_HUD: hudElement = new UsersAroundListHUDController(); break; case HUDElementID.GRAPHIC_CARD_WARNING: hudElement = new GraphicCardWarningHUDController(); break; case HUDElementID.BUILDER_IN_WORLD_MAIN: hudElement = new BuildModeHUDController(); break; case HUDElementID.QUESTS_PANEL: hudElement = new QuestsPanelHUDController(); break; case HUDElementID.QUESTS_TRACKER: hudElement = new QuestsTrackerHUDController(); break; case HUDElementID.SIGNUP: hudElement = new SignupHUDController(); break; case HUDElementID.BUILDER_PROJECTS_PANEL: hudElement = new BuilderProjectsPanelController(); break; case HUDElementID.LOADING: hudElement = new LoadingHUDController(); break; case HUDElementID.AVATAR_NAMES: hudElement = new AvatarNamesHUDController(); break; } return(hudElement); }