void OnDisable() { // Is there a current target? if (currentTarget != null) { currentTarget.OnGazeExit(); } // Tell pointer to exit target. if (pointer != null) { // Is there a pending trigger? if (isTriggered) { pointer.OnGazeTriggerEnd(cam); } if (currentGazeObject != null) { pointer.OnGazeExit(cam, currentGazeObject); } pointer.OnGazeDisabled(); } currentGazeObject = null; currentTarget = null; isTriggered = false; }
private void HandlePendingClick() { if (!pointerData.eligibleForClick && !pointerData.dragging) { return; } if (gazePointer != null) { Camera camera = pointerData.enterEventCamera; gazePointer.OnGazeTriggerEnd(camera); } var go = pointerData.pointerCurrentRaycast.gameObject; if (pointerData.eligibleForClick && pointerData.pointerPress == null) { var selected = ExecuteEvents.GetEventHandler <IPointerClickHandler>(go); pointerData.clickCount = 1; pointerData.button = PointerEventData.InputButton.Left; pointerData.pointerPress = selected; pointerData.clickTime = Time.time; } // Send pointer up and click events. ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerUpHandler); if (pointerData.eligibleForClick) { ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerClickHandler); } else if (pointerData.dragging) { ExecuteEvents.ExecuteHierarchy(go, pointerData, ExecuteEvents.dropHandler); ExecuteEvents.Execute(pointerData.pointerDrag, pointerData, ExecuteEvents.endDragHandler); } // Clear the click state. pointerData.pointerPress = null; pointerData.rawPointerPress = null; pointerData.eligibleForClick = false; pointerData.clickCount = 0; pointerData.clickTime = 0; pointerData.pointerDrag = null; pointerData.dragging = false; }
private void HandlePendingClick() { if (!pointerData.eligibleForClick && !pointerData.dragging) { return; } if (gazePointer != null) { Camera camera = pointerData.enterEventCamera; gazePointer.OnGazeTriggerEnd(camera); } var go = pointerData.pointerCurrentRaycast.gameObject; // Send pointer up and click events. ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerUpHandler); if (pointerData.eligibleForClick) { if (go == pointerDownGameObject) { //print ("clickkkkk"); ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerClickHandler); } } else if (pointerData.dragging) { //print ("dragggg"); ExecuteEvents.ExecuteHierarchy(go, pointerData, ExecuteEvents.dropHandler); ExecuteEvents.Execute(pointerData.pointerDrag, pointerData, ExecuteEvents.endDragHandler); } // Clear the click state. pointerData.pointerPress = null; pointerData.rawPointerPress = null; pointerData.eligibleForClick = false; pointerData.clickCount = 0; pointerData.clickTime = 0; pointerData.pointerDrag = null; pointerData.dragging = false; }
protected void HandlePendingClick() { if (!pointerData.eligibleForClick && !pointerData.dragging) { return; } if (gazePointer != null) { Camera camera = pointerData.enterEventCamera; gazePointer.OnGazeTriggerEnd(camera); } var go = pointerData.pointerCurrentRaycast.gameObject; // Send pointer up and click events. Debug.Log("***About to execute pointerUpHandler on object: " + go + "***"); ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerUpHandler); if (pointerData.eligibleForClick) { ExecuteEvents.Execute(pointerData.pointerPress, pointerData, ExecuteEvents.pointerClickHandler); } else if (pointerData.dragging) { ExecuteEvents.ExecuteHierarchy(go, pointerData, ExecuteEvents.dropHandler); ExecuteEvents.Execute(pointerData.pointerDrag, pointerData, ExecuteEvents.endDragHandler); } // Clear the click state. pointerData.pointerPress = null; pointerData.rawPointerPress = null; pointerData.eligibleForClick = false; pointerData.clickCount = 0; pointerData.clickTime = 0; pointerData.pointerDrag = null; pointerData.dragging = false; }
public void OnGazeTriggerEnd(Camera camera) { GazePointer.OnGazeTriggerEnd(camera); }