public override void Execute() { var gridWidth = _dataService.GridWidth; var gridHeight = _dataService.GridHeight; _gridModel.Create(gridWidth, gridHeight); _gameStateModel.Init(); _scoreModel.Init(); _tetrominoModel.Init(); AudioManager.Instance.PlayFx(SoundType.NEW_GAME); Debugger.Log(LogEntryCategory.General, "Game setup was successful!"); }