public ImageController(IImageFactory fac, IGridFactory gridFac) { _factory = fac; _gridFactory = gridFac; //This can be created from request params _grid = _gridFactory.CreateGrid(60, 60, 10); }
public void InitializeGrid() { groupPattern = Substitute.For <IGroupPattern>(); rotationMock = new List <Coord[]>() { new Coord[] { new Coord(0, 0), new Coord(0, -1), new Coord(1, 0), new Coord(-1, 0), }, new Coord[] { new Coord(0, 0), new Coord(-1, 0), new Coord(0, -1), new Coord(0, 1), }, new Coord[] { new Coord(0, 0), new Coord(0, 1), new Coord(-1, 0), new Coord(1, 0), }, new Coord[] { new Coord(0, 0), new Coord(1, 0), new Coord(0, 1), new Coord(0, -1), }, }; groupPattern.Patterns.Returns(rotationMock); groupPatternList = new List <IGroupPattern>(); groupPatternList.Add(groupPattern); groupFactory = new GroupFactory(blockFactory, groupPatternList); gridFactory = new GridFactory(setting, groupFactory); // create grid grid = gridFactory.Create(); grid.NewGame(); blockPattern = Substitute.For <IBlockPattern>(); blockTypeMock = new BlockType[] { BlockType.One, BlockType.Six, BlockType.Three, BlockType.Five, }; blockPattern.Types.Returns(blockTypeMock); group = groupFactory.Create(setting, blockPattern, groupPattern); }
public void InitializeGrid() { groupPattern = Substitute.For<IGroupPattern>(); rotationMock = new List<Coord[]>() { new Coord[] { new Coord(0, 0), new Coord(0, -1), new Coord(1, 0), new Coord(-1, 0), }, new Coord[] { new Coord(0, 0), new Coord(-1, 0), new Coord(0, -1), new Coord(0, 1), }, new Coord[] { new Coord(0, 0), new Coord(0, 1), new Coord(-1, 0), new Coord(1, 0), }, new Coord[] { new Coord(0, 0), new Coord(1, 0), new Coord(0, 1), new Coord(0, -1), }, }; groupPattern.Patterns.Returns(rotationMock); groupPatternList = new List<IGroupPattern>(); groupPatternList.Add(groupPattern); groupFactory = new GroupFactory(blockFactory, groupPatternList); gridFactory = new GridFactory(setting, groupFactory); // create grid grid = gridFactory.Create(); grid.NewGame(); blockPattern = Substitute.For<IBlockPattern>(); blockTypeMock = new BlockType[] { BlockType.One, BlockType.Six, BlockType.Three, BlockType.Five, }; blockPattern.Types.Returns(blockTypeMock); group = groupFactory.Create(setting, blockPattern, groupPattern); }
public void Init() { testSetting = TestSetting.Get(); game = new Game(testSetting); cameraManager = Substitute.For<ICameraManager>(); backgroundFactory = Substitute.For<IBackgroundFactory>(); gridFactory = Substitute.For<IGridFactory>(); groupFactory = Substitute.For<IGroupFactory>(); game.CameraManager = cameraManager; game.BackgroundFactory = backgroundFactory; game.GridFactory = gridFactory; game.GroupFactory = groupFactory; }
/// <summary> /// Initializes a new instance based on the specified <paramref name="json"/> object, <paramref name="grid"/> model and <paramref name="factory"/>. /// </summary> /// <param name="json">An instance of <see cref="JObject"/> representing the section.</param> /// <param name="grid">The parent grid model.</param> /// <param name="factory">The factory used for parsing subsequent parts of the grid.</param> public GridSection(JObject json, GridDataModel grid, IGridFactory factory) : base(json) { Model = grid; Grid = json.GetInt32("grid"); Name = grid.Name; Rows = json.GetArray("rows", x => factory.CreateGridRow(x, this)) ?? new GridRow[0]; // Update "PreviousRow" and "NextRow" properties for (int i = 1; i < Rows.Length; i++) { Rows[i - 1].NextRow = Rows[i]; Rows[i].PreviousRow = Rows[i - 1]; } }
/// <summary> /// Initializes a new instance based on the specified <paramref name="json"/> object, <paramref name="row"/> and <paramref name="factory"/>. /// </summary> /// <param name="json">An instance of <see cref="JObject"/> representing the section.</param> /// <param name="row">The parent row.</param> /// <param name="factory">The factory used for parsing subsequent parts of the grid.</param> public GridArea(JObject json, GridRow row, IGridFactory factory) : base(json) { Row = row; Grid = json.GetInt32("grid"); AllowAll = json.GetBoolean("allowAll"); Allowed = json.GetStringArray("allowed"); Controls = json.GetArray("controls", x => factory.CreateGridControl(x, this)) ?? new GridControl[0]; // Update "PreviousControl" and "NextControl" properties for (int i = 1; i < Controls.Length; i++) { Controls[i - 1].NextControl = Controls[i]; Controls[i].PreviousControl = Controls[i - 1]; } }
/// <summary> /// Initializes a new instance based on the specified <paramref name="json"/> object, <paramref name="section"/> and <paramref name="factory"/>. /// </summary> /// <param name="json">An instance of <see cref="JObject"/> representing the section.</param> /// <param name="section">The parent section.</param> /// <param name="factory">The factory used for parsing subsequent parts of the grid.</param> public GridRow(JObject json, GridSection section, IGridFactory factory) : base(json) { Section = section; Id = json.GetString("id"); Label = json.GetString("label"); Name = json.GetString("name"); Areas = json.GetArray("areas", x => factory.CreateGridArea(x, this)) ?? new GridArea[0]; // Update "PreviousArea" and "NextArea" properties for (int i = 1; i < Areas.Length; i++) { Areas[i - 1].NextArea = Areas[i]; Areas[i].PreviousArea = Areas[i - 1]; } }
// ReSharper restore InconsistentNaming #endregion #endregion #region Constructors /// <summary> /// Initializes a new instance based on the specified <paramref name="json"/> object. /// /// <paramref name="owner"/> and <paramref name="propertyType"/> may be specified if the grid value comes directly from a property value. If either aren't available, it's fine to specify <c>null</c> for both of them. /// </summary> /// <param name="owner">An instance of <see cref="IPublishedElement"/> representing the owner holding the grid value.</param> /// <param name="propertyType">An instance of <see cref="IPublishedPropertyType"/> representing the property holding the grid value.</param> /// <param name="json">An instance of <see cref="JObject"/> representing the grid model.</param> /// <param name="factory">The factory used for parsing subsequent parts of the grid.</param> public GridDataModel(IPublishedElement owner, IPublishedPropertyType propertyType, JObject json, IGridFactory factory) : base(json) { Owner = owner; PropertyType = propertyType; Name = json.GetString("name"); Sections = json.GetArray("sections", x => factory.CreateGridSection(x, this)) ?? Array.Empty <GridSection>(); }
public GridMenuItem(IGridFactory gridFactory) { GridFactory = gridFactory; }
public MinefieldFactory(IGridFactory grid_factory, IMinePlanterFactory mine_planter_factory, IMineClearer mine_clearer) { _grid_factory = grid_factory; _mine_planter_factory = mine_planter_factory; _mine_clearer = mine_clearer; }
public GridValueConverter(IGridFactory factory) { _factory = factory; }