public void UnLink(Socket s01, Socket s02) { if (listener != null) { listener.OnUnLink(s01, s02); } if (s01 != null && s01.Edge != null) { s01.Edge.Sink = null; s01.Edge.Source = null; s01.Edge = null; } if (s02 != null && s02.Edge != null) { s02.Edge.Sink = null; s02.Edge.Source = null; s02.Edge = null; } }
public void UnLink(Socket s01, Socket s02) { if (listener != null && TriggerEvents) { listener.OnUnLink(s01, s02); } if (s01 != null && s01.Edge != null) { s01.Edge.Input = null; s01.Edge.Output = null; s01.Edge = null; } if (s02 != null && s02.Edge != null) { s02.Edge.Input = null; s02.Edge.Output = null; s02.Edge = null; } if (listener != null && TriggerEvents) { listener.OnUnLinked(s01, s02); } }