Пример #1
0
    private void OnTriggerStay(Collider other)
    {
        if (!_isFire1Pressed)
        {
            return;
        }

        IGrabable grabable = other.GetComponentInParent <IGrabable>();

        if (grabable != null)
        {
            anim.SetBool("Grabbing", true);
            grabable.GetTransform().SetParent(grabedTransform);
            Rigidbody rb = grabable.GetTransform().GetComponent <Rigidbody>();

            rb.useGravity              = false;
            rb.isKinematic             = true;
            rb.velocity                = Vector3.zero;
            rb.angularVelocity         = Vector3.zero;
            rb.transform.localPosition = Vector3.zero;
            rb.transform.localRotation = Quaternion.Euler(Vector3.zero);

            grabable.IsGrabbed = true;
            _grabbing          = true;

            _itemsGrabbed.Add(grabable);
            _isFire1Pressed = false;
        }
    }
Пример #2
0
    public void GrabFlag(IGrabable flag)
    {
        if (flag.GetTeam() == teamType)
        {
            return;
        }

        if ((flag.GetTransform().position - transform.position).magnitude > minFlagRange)
        {
            return;
        }

        if (flag.Grabbed())
        {
            return;
        }

        flag.GetTransform().SetParent(flagHolder);
        flag.GetTransform().localPosition = Vector3.zero;
        flag.GetTransform().localRotation = Quaternion.identity;

        flag.SetGrabbed(true);
        flag.GetTransform().GetComponent <BoxCollider>().enabled = false;

        flagTransform = flag.GetTransform();
    }