Пример #1
0
        public bool RemoveBehaviour(IGizmoBehaviour behaviour)
        {
            if (behaviour == null)
            {
                return(false);
            }

            if (behaviour == _moveGizmo)
            {
                _moveGizmo = null;
            }
            else if (behaviour == _rotationGizmo)
            {
                _rotationGizmo = null;
            }
            else if (behaviour == _scaleGizmo)
            {
                _scaleGizmo = null;
            }
            else if (behaviour == _universalGizmo)
            {
                _universalGizmo = null;
            }
            else if (behaviour == _sceneGizmo)
            {
                _sceneGizmo = null;
            }
            else if (behaviour == _objectTransformGizmo)
            {
                _objectTransformGizmo = null;
            }

            return(_behaviours.Remove(behaviour));
        }
Пример #2
0
        public bool AddBehaviour(IGizmoBehaviour behaviour)
        {
            if (behaviour == null || behaviour.Gizmo != null)
            {
                return(false);
            }

            GizmoBehaviorInitParams initParams = new GizmoBehaviorInitParams();

            initParams.Gizmo = this;

            behaviour.Init_SystemCall(initParams);
            if (!_behaviours.Add(behaviour))
            {
                return(false);
            }

            Type behaviourType = behaviour.GetType();

            if (behaviourType == typeof(MoveGizmo))
            {
                _moveGizmo = behaviour as MoveGizmo;
            }
            else if (behaviourType == typeof(RotationGizmo))
            {
                _rotationGizmo = behaviour as RotationGizmo;
            }
            else if (behaviourType == typeof(ScaleGizmo))
            {
                _scaleGizmo = behaviour as ScaleGizmo;
            }
            else if (behaviourType == typeof(UniversalGizmo))
            {
                _universalGizmo = behaviour as UniversalGizmo;
            }
            else if (behaviourType == typeof(SceneGizmo))
            {
                _sceneGizmo = behaviour as SceneGizmo;
            }
            else if (behaviourType == typeof(BoxGizmo))
            {
                _boxGizmo = behaviour as BoxGizmo;
            }
            else if (behaviourType == typeof(ObjectTransformGizmo))
            {
                _objectTransformGizmo = behaviour as ObjectTransformGizmo;
            }
            else if (behaviourType == typeof(ObjectExtrudeGizmo))
            {
                _objectExtrudeGizmo = behaviour as ObjectExtrudeGizmo;
            }

            behaviour.OnAttached();
            behaviour.OnEnabled();

            return(true);
        }
        public bool Add(IGizmoBehaviour behaviour)
        {
            if (!Contains(behaviour))
            {
                _behaviours.Add(behaviour);
                return(true);
            }

            return(false);
        }
Пример #4
0
 protected void CheckRequiredBehaviours(List <Type> reqBehaviourTypes)
 {
     foreach (Type bhvType in reqBehaviourTypes)
     {
         IGizmoBehaviour behaviour = Gizmo.GetFirstBehaviourOfType(bhvType);
         if (behaviour == null)
         {
             ThrowReqBehaviourExeception(bhvType);
             break;
         }
     }
 }
 public bool Contains(IGizmoBehaviour behaviour)
 {
     return(_behaviours.Contains(behaviour));
 }
 public bool Remove(IGizmoBehaviour behaviour)
 {
     return(_behaviours.Remove(behaviour));
 }