public RandomlyGeneratedStateSpace(IGenerationAlgorithm dungeonGeneration, int worldMin, int worldMax)
 {
     stateSpaceComponents = new StateSpaceComponents();
     freeTiles            = new List <Vector2>();
     waterTiles           = new List <Vector2>();
     dungeonDimensions    = dungeonGeneration.GenerateDungeon(ref dungeonGrid, worldMin, worldMax, stateSpaceComponents.random, freeTiles);
     dungeonSpriteFile    = dungeonGeneration.GetDungeonSpritesheetFileName();
     dungeonColorInfo     = dungeonGeneration.GetColorInfo();
 }
 public RandomlyGeneratedStateSpace(IGenerationAlgorithm dungeonGeneration, int worldMin, int worldMax)
 {
     stateSpaceComponents = new StateSpaceComponents();
     freeTiles = new List<Vector2>();
     waterTiles = new List<Vector2>();
     dungeonDimensions = dungeonGeneration.GenerateDungeon(ref dungeonGrid, worldMin, worldMax, stateSpaceComponents.random, freeTiles);
     dungeonSpriteFile = dungeonGeneration.GetDungeonSpritesheetFileName();
     dungeonColorInfo = dungeonGeneration.GetColorInfo();
 }
Пример #3
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 public RandomlyGeneratedStateSpace(IGenerationAlgorithm dungeonGeneration, int worldMin, int worldMax)
 {
     stateSpaceComponents = new StateSpaceComponents();
     dungeonAlgorithm     = dungeonGeneration;
     dungeonDimensions    = dungeonGeneration.GenerateDungeon(ref dungeonGrid, worldMin, worldMax, random);
 }
 public RandomlyGeneratedStateSpace(IGenerationAlgorithm dungeonGeneration, int worldMin, int worldMax)
 {
     stateSpaceComponents = new StateSpaceComponents();
     dungeonAlgorithm = dungeonGeneration;
     dungeonDimensions = dungeonGeneration.GenerateDungeon(ref dungeonGrid, worldMin, worldMax, random);
 }