public override void SetUpReference()
        {
            base.SetUpReference();
            IGameplayPause pause = gameplayPauseAdaptor.GetGameplayPause();

            thisGameplayUnpauseButton.SetGameplayPause(pause);
        }
        public override void SetUpReference()
        {
            base.SetUpReference();

            IGameplayPause pause = CollectGameplayPause();

            thisButton.SetGameplayPause(pause);
        }
 public override void SetUp()
 {
     GameplayPause.IConstArg arg = new GameplayPause.ConstArg(
         this,
         unpauseTime
         );
     thisPause = new GameplayPause(arg);
 }
 public IGameplayUnpauseProcess CreateGameplayUnpauseProcess(
     IGameplayPause gameplayPause,
     float time
     )
 {
     GameplayUnpauseProcess.IConstArg arg = new GameplayUnpauseProcess.ConstArg(
         thisProcessManager,
         time,
         gameplayPause
         );
     return(new GameplayUnpauseProcess(arg));
 }
Пример #5
0
            public ConstArg(
                IProcessManager processManager,
                float time,

                IGameplayPause gameplayPause
                ) : base(
                    processManager,
                    ProcessConstraint.ExpireTime,
                    time
                    )
            {
                thisPause = gameplayPause;
            }
Пример #6
0
 public void SetGameplayPause(IGameplayPause pause)
 {
     thisGameplayPause = pause;
 }
        public override void SetUpReference()
        {
            IGameplayUIElement gameplayUIElement = gameplayUIElementAdaptor.GetGameplayUIElement();

            thisWidget.SetGameplayUIElement(gameplayUIElement);

            IPlayerCharacterWaypointsFollower follower = playerCharacterWaypointsFollowerAdaptor.GetPlayerCharacterWaypointsFollower();

            thisWidget.SetPlayerCharacterWaypointsFollower(follower);

            IGameStatsTracker tracker = gameStatsTrackerAdaptor.GetTracker();

            thisWidget.SetGameStatsTracker(tracker);

            IHeadUpDisplay hud = headUpDisplayAdaptor.GetHeadUpDisplay();

            thisWidget.SetHeadUpDisplay(hud);

            IUIElementGroupScroller rootScroller = (IUIElementGroupScroller)rootScrollerAdaptor.GetUIElement();

            thisWidget.SetRootScroller(rootScroller);

            // IFrostGlass frostGlass = rootElementFrostGlassAdaptor.GetFrostGlass();
            // thisWidget.SetRootElementFrostGlass(frostGlass);

            IResourcePanel resourcePanel = resourcePanelAdaptor.GetResourcePanel();

            thisWidget.SetResourcePanel(resourcePanel);

            IMainMenuUIElement mainMenuUIElement = mainMenuUIAdaptor.GetMainMenuUIElement();

            thisWidget.SetMainMenuUIElement(mainMenuUIElement);

            IEndGamePane endGamePane = endGamePaneAdaptor.GetEndGamePane();

            thisWidget.SetEndGamePane(endGamePane);

            ITitlePane titlePane = titlePaneAdaptor.GetTitlePane();

            thisWidget.SetTitlePane(titlePane);

            IPlayerDataManager playerDataManager = playerDataManagerAdaptor.GetPlayerDataManager();

            thisWidget.SetPlayerDataManager(playerDataManager);

            IShootingDataManager shootingDataManager = shootingDataManagerAdaptor.GetShootingDataManager();

            thisWidget.SetShootingDataManager(shootingDataManager);

            IScoreManager scoreManager = scoreManagerAdaptor.GetScoreManager();

            thisWidget.SetScoreManager(scoreManager);

            ICurrencyManager currencyManager = currencyManagerAdaptor.GetCurrencyManager();

            thisWidget.SetCurrencyManager(currencyManager);

            IHeatManager heatManager = heatManagerAdaptor.GetHeatManager();

            thisWidget.SetHeatManager(heatManager);

            ICoreGameplayInputScroller inputScroller = inputScrollerAdaptor.GetInputScroller();

            thisWidget.SetCoreGameplayInputScroller(inputScroller);

            IGameplayPause gameplayPause = gameplayPauseAdaptor.GetGameplayPause();

            thisWidget.SetGameplayPause(gameplayPause);

            IPlayerInputManager playerInputManager = playerInputManagerAdaptor.GetInputManager();

            thisWidget.SetPlayerInputManager(playerInputManager);

            IFrostManager frostManager = frostManagerAdaptor.GetFrostManager();

            thisWidget.SetFrostManager(frostManager);

            ITutorialPane tutorialPane = tutorialPaneAdaptor.GetTutorialPane();

            thisWidget.SetTutorialPane(tutorialPane);

            IColorSchemeManager colorSchemeManager = colorSchemeManagerAdaptor.GetColorSchemeManager();

            thisWidget.SetColorSchemeManager(colorSchemeManager);

            IInterstitialADManager interstitialADManager = interstitialADManagerAdaptor.GetInterstitialADManager();

            thisWidget.SetInterstitialADManager(interstitialADManager);
        }