Пример #1
0
 public AiTester(Settings settings, IGameVisualizer gameVisualizer, IAiFactory aiFactory,
                 IGameFactory gameFactory)
 {
     this.settings       = settings;
     this.gameVisualizer = gameVisualizer;
     this.aiFactory      = aiFactory;
     this.gameFactory    = gameFactory;
 }
Пример #2
0
 public AiTester(Settings settings, IMapGenerator mapGenerator, IGameVisualizer gameVisualizer, IProcessMonitor monitor, IAiFactory aiFactory, IGameFactory gameFactory)
 {
     this.settings       = settings;
     this.mapGenerator   = mapGenerator;
     this.gameVisualizer = gameVisualizer;
     this.monitor        = monitor;
     this.aiFactory      = aiFactory;
     this.gameFactory    = gameFactory;
 }
Пример #3
0
 public AiTester(Settings settings, ILoggerFactory loggerFactory, IMapGenerator mapGenerator,
                 IGameVisualizer gameVisualizer, Func <string, Ai> createAi, Func <Map, Ai, IGame> createGame,
                 TextWriter textWriter, TextReader textReader)
 {
     this.settings       = settings;
     resultsLog          = loggerFactory.CreateLogger();
     this.mapGenerator   = mapGenerator;
     this.gameVisualizer = gameVisualizer;
     this.createAi       = createAi;
     this.createGame     = createGame;
     this.textWriter     = textWriter;
     this.textReader     = textReader;
 }
Пример #4
0
        public void Setup()
        {
            loggerFactory  = A.Fake <ILoggerFactory>();
            settings       = new Settings();
            mapGenerator   = A.Fake <IMapGenerator>();
            gameVisualizer = A.Fake <IGameVisualizer>();
            createAi       = A.Fake <Func <string, Ai> >();
            var game = A.Fake <IGame>();

            A.CallTo(() => game.MakeStep()).Invokes(() => A.CallTo(() => game.IsOver()).Returns(true).NumberOfTimes(1));
            createGame = A.Fake <Func <Map, Ai, IGame> >();
            A.CallTo(() => createGame(A <Map> .Ignored, A <Ai> .Ignored)).Returns(game);
            textWriter = A.Fake <TextWriter>();
            textReader = A.Fake <TextReader>();
        }
Пример #5
0
 private void RunGameToEnd(IGame game, IGameVisualizer vis)
 {
     while (!game.IsOver())
     {
         game.MakeStep();
         if (settings.Interactive)
         {
             vis.Visualize(game);
             if (game.AiCrashed)
             {
                 Console.WriteLine(game.LastError.Message);
             }
             Console.ReadKey();
         }
     }
 }