internal AbstractGame(IGameContext gameContext) { myGameViewModel = new GameViewModel(gameContext.DisplayConfiguration); myDisplayAdapter = new DisplayAdapter(myGameViewModel); myInputAdapter = new InputAdapter(gameContext.InputConfiguration); }
public GamesController(IPlayerRepository playerRepository, IGamesRepository gamesRepository, IGameViewModel gameViewModel, IGame game, IGameListViewModel gameListViewModel) { _playerRepository = playerRepository; _gameRepository = gamesRepository; _gameViewModel = gameViewModel; _game = game; _gameListViewModel = gameListViewModel; }
private void SetBackgroundImage(object view) { IGameViewModel game = view as IGameViewModel; if (game != null) { BackgroundImage = game.BackgroundImage; } }
private static void ComboBoxOnSelectionChanged(object sender, SelectionChangedEventArgs selectionChangedEventArgs) { IGameViewModel gameViewModel = (sender as ComboBox).DataContext as IGameViewModel; var gameData = (KeyValuePair <string, IGame>)(selectionChangedEventArgs.AddedItems[0]); gameViewModel.GameControllerCommand.Execute(gameData.Value); gameViewModel.StartGameCommand.Execute(null); }
private void BattleGround_Loaded(object sender, RoutedEventArgs e) { IGameViewModel game = this.DataContext as IGameViewModel; if (game.User1.Id != ServiceTypeProvider.Instance.LoggedInUserId) { this.Angle.CenterX = this.ActualHeight / 2; this.Angle.CenterY = this.ActualHeight / 2; this.Angle.Angle = 180; } }
public ChessboardField(int row, int column) { Row = row; Column = column; _tipService = UnityService.Instance.Get().Resolve <ITipService>(); _gameViewModel = UnityService.Instance.Get().Resolve <IGameViewModel>(); _validatorStrategy = UnityService.Instance.Get().Resolve <IChessboardValidatorManager>().GetChessboardValidatorStrategy(_gameViewModel.SelectedPawn.GetType()); _thisLock = new object(); ChangeRectangleColorCommand = new RelayCommand(ChangeColor); SetDefaultRectangleColorCommand = new RelayCommand(SetDefaultFieldColor); ClickRectangleCommand = new RelayCommand(ManagePawn); CurrentFieldColor = DefaultFieldColor; }
private static void ComboBoxOnSelectionChanged(object sender, SelectionChangedEventArgs selectionChangedEventArgs) { IGameViewModel gameViewModel = (sender as ComboBox).DataContext as IGameViewModel; var selectedGame = (KeyValuePair <string, IGame>)(selectionChangedEventArgs.AddedItems[0]); IGameControllerContext gameControllerContext = new GameControllerContext { Game = selectedGame.Value, GameMode = gameViewModel.GameMode }; gameViewModel.GameControllerCommand.Execute(gameControllerContext); gameViewModel.StartGameCommand.Execute(gameViewModel.GameMode); }
/// <summary> /// Initializes a new instance of the ClockViewModel class and sets the /// GameViewModel property to the specified view model. /// </summary> public ClockViewModel(IGameViewModel gameViewModel) { GameViewModel = gameViewModel; PlayerOneMoveTimeStopwatch = new Stopwatch(); PlayerOneTotalTimeStopwatch = new Stopwatch(); PlayerTwoMoveTimeStopwatch = new Stopwatch(); PlayerTwoTotalTimeStopwatch = new Stopwatch(); Timer = new DispatcherTimer { Interval = new TimeSpan(0, 0, 0, 1) }; Timer.Tick += (sender, e) => UpdateClockView(); if (gameViewModel != null) { Start(); } }
public IGameViewModel Play(IGameViewModel gameModel, Random random) { using (var db = new JUGContext()) { var gameDAO = GameDataService.GetById(gameModel.Id, db); var game = Mapper.DAOToDomain(gameDAO); game.Play(new Random()); MapGameResults(gameDAO, game); GameDataService.Save(gameDAO, db); GameDataService.SaveChanges(db); var resultModel = Mapper.DomainToViewModel(game); return(resultModel); } }
public GameHostWindow() { InitializeComponent(); myGameProvider.LoadGames(); IDictionary <string, IGame> myGames = myGameProvider.GetGames(); if (myGames.Any()) { myGameHost = GameControllerFactory.CreateGameController(GameMode.SinglePlayer); } IGameViewModel viewModel = myGameHost.GetGameViewModel(); viewModel.Games = myGames; viewModel.GameControllerCommand = new GameControllerCommand(myGameHost); viewModel.StartGameCommand = new StartGameCommand(myGameHost); this.DataContext = viewModel; }
public IGameViewModel Update(IGameViewModel gameModel) { using (var db = new JUGContext()) { var gameDAO = GameDataService.GetById(gameModel.Id, db); if (gameDAO.Home.Id != gameModel.HomeId) { var newHomeTeam = TeamDataService.GetById(gameModel.HomeId, db); //check if null gameDAO.Home = newHomeTeam; } if (gameDAO.Away.Id != gameModel.AwayId) { var newAwayTeam = TeamDataService.GetById(gameModel.AwayId, db); //check if null gameDAO.Away = newAwayTeam; } } return(null); }
public ViewModelLocator(Identity identity, IPresentationServices presentationServices, MainNavigationModel mainNavigationModel, NameNavigationModel nameNavigationModel) { _identity = identity; _presentationServices = presentationServices; _mainNavigationModel = mainNavigationModel; _nameNavigationModel = nameNavigationModel; _main = new MainViewModel(_presentationServices, _identity, _mainNavigationModel); _newGame = new NewGameViewModel(_identity, _mainNavigationModel, _nameNavigationModel); _depGame = new Dependent(delegate { if (_mainNavigationModel.SelectedPlayer != null) { _game = new RemoteGameViewModel(_mainNavigationModel.SelectedPlayer, _mainNavigationModel); } else if (_mainNavigationModel.SelectedGameRequest != null) { _game = new GameRequestViewModel(_mainNavigationModel.SelectedGameRequest, _mainNavigationModel); } else { LocalGame localGame = _identity.ActiveLocalGames.FirstOrDefault(); if (localGame != null) _game = new LocalGameViewModel(localGame, _mainNavigationModel); else _game = null; } }); _depChat = new Dependent(delegate { _chat = _mainNavigationModel.SelectedPlayer == null ? null : new ChatViewModel(_mainNavigationModel.SelectedPlayer, _mainNavigationModel); }); _settings = new SettingsViewModel(_identity); }
public void Navigate(IGameViewModel viewModel) { CurrentPageViewModel = viewModel; }
public DisplayAdapter(IGameViewModel viewModel) { myViewModel = viewModel; }
public MainWindow() { InitializeComponent(); MapEntity mapEntityGhost = new MapEntity { Description = "Ghost", Icon = null, DisplayText = "G", ScoringWeight = -100, DistributionWeight = 1 }; MapEntity mapEntityZombie = new MapEntity { Description = "Zombie", Icon = null, DisplayText = "Z", ScoringWeight = -10, DistributionWeight = 3 }; MapEntity mapEntityWall = new MapEntity { Description = "Wall", Icon = null, DisplayText = "W", ScoringWeight = 10, DistributionWeight = 2 }; MapEntity mapEntityExit = new MapEntity { Description = "Exit", Icon = null, DisplayText = "Ex", ScoringWeight = 0, Multiplicity = MapEntityMultiplicity.Single }; DisplayConfiguration displayConfiguration = new DisplayConfiguration { Columns = 5, GameTitle = "Haunted House", MapEntities = new System.Collections.Generic.List <IMapEntity> { mapEntityGhost, mapEntityExit, mapEntityWall, mapEntityZombie }, Rows = 5, MaxScore = 100, MoveScore = -5, ParentControl = myCanvas }; IGameContext gameContext = new GameContext { DisplayConfiguration = displayConfiguration, InputConfiguration = new InputConfiguration { InputElement = this }, IsTwoPlayer = false, ParentControl = this.myCanvas, }; myGameHost = GameFactory.CreateGameController(gameContext); IGameViewModel viewModel = myGameHost.GetGameViewModel(); this.DataContext = viewModel; }
/// <summary> /// Konstruktor /// </summary> /// <param name="model">ViewModel okna</param> internal MainWindow(IGameViewModel model) { InitializeComponent(); DataContext = model ?? throw new ArgumentNullException(nameof(model)); }
public SinglePlayerGameController(IGameViewModel gameViewModel) : base(gameViewModel) { }
internal AbstractGameController() { myGameViewModel = new GameViewModel(); }
public DisplayAdapter(IGameViewModel viewModel) { myViewModel = viewModel; myCanvas = viewModel.Canvas; }
public DefaultRoomViewModel(KifuTree kifu) { this.GameViewModel = new GameViewModel(kifu); }
internal static void SetViewModel(IGameViewModel gameViewModel) { myGameViewModel = gameViewModel; }
public MainWindow() { InitializeComponent(); MapEntity mapEntityMine = new MapEntity { Description = "Mine", Icon = null, DisplayText = "X", ScoringWeight = -100, DistributionWeight = 1 }; MapEntity mapEntityTrench = new MapEntity { Description = "Trench", Icon = null, DisplayText = "T", ScoringWeight = -10, DistributionWeight = 3 }; MapEntity mapEntityEnemy = new MapEntity { Description = "Enemy Soldier", Icon = null, DisplayText = "ES", ScoringWeight = 10, DistributionWeight = 2 }; MapEntity mapEntityExit = new MapEntity { Description = "Exit", Icon = null, DisplayText = "Ex", ScoringWeight = 0, Multiplicity = MapEntityMultiplicity.Single }; MapEntity mapEntityHill = new MapEntity { Description = "Hill", Icon = null, DisplayText = "H", ScoringWeight = -5, DistributionWeight = 1, IsMoveAllowedOnThis = false }; DisplayConfiguration displayConfiguration = new DisplayConfiguration { Columns = 5, GameTitle = "Tank Buster", MapEntities = new System.Collections.Generic.List <IMapEntity> { mapEntityMine, mapEntityHill, mapEntityExit, mapEntityEnemy, mapEntityTrench }, Rows = 5, MaxScore = 100, MoveScore = -5, ParentControl = myCanvas }; IGameContext gameContext = new GameContext { DisplayConfiguration = displayConfiguration, InputConfiguration = new InputConfiguration { InputElement = this }, IsTwoPlayer = false, ParentControl = this.myCanvas, }; myGameHost = GameFactory.CreateGameController(gameContext); IGameViewModel viewModel = myGameHost.GetGameViewModel(); this.DataContext = viewModel; }
internal AbstractGameController(IGameViewModel gameViewModel) { myGameViewModel = gameViewModel; }