private bool ValidateGameSlotType(Game gameInfo)
        {
            bool isValid = false;

            GameUser gameUser = _gameUserService.Get(x => x.UserId == User.FindFirst(ClaimTypes.NameIdentifier).Value);

            if (gameUser != null && gameUser.LastPlayedDate != null)
            {
                TimeSpan diffDate = DateTime.UtcNow - Convert.ToDateTime(gameUser.LastPlayedDate);
                switch (gameInfo.GameSlotType)
                {
                case (int)Game.GameSlotTypeEnum.OncePerWeek:
                    isValid = diffDate.Days > 7;
                    break;

                case (int)Game.GameSlotTypeEnum.OncePerMonth:
                    isValid = diffDate.Days > 30;
                    break;

                case (int)Game.GameSlotTypeEnum.OncePerDay:
                    isValid = diffDate.TotalHours > 24;
                    break;

                default:
                    isValid = true;
                    break;
                }
            }
            else
            {
                isValid = true;
            }

            return(isValid);
        }